• grrgyle@slrpnk.net
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    2 months ago

    Sports games based on real teams. It makes me feel like I’m playing an ad. Oh yeah and if there are actual ads too. 😪

    Give me fake teams, fake players, even fake cities? and you have activated my interest.

    • mohab@piefed.social
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      2 months ago

      Yeah, but building a dream team is so fun if you’re a fan of the sport. Or if you’re doing a challenge like only U20 players or only African players… etc. This wouldn’t be anywhere as good if everyone was fake.

  • CaptainBasculin@lemmy.dbzer0.com
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    2 months ago

    Football games. I don’t see any gameplay difference between one made in 2007 and the latest football game, so why people still decide to drop 60$ for the very same game every year is something i don’t get.

    • MurrayL@lemmy.world
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      2 months ago

      Two reasons:

      • Active multiplayer: Yes this is kind of a chicken and egg situation, but people who play online multiplayer want to play the version of the game with the largest community of active players.
      • Roster updates: If you’re a fan of a sports team, you probably want to play using their current active roster. Yes, fan updates are sometimes available for older titles but the latest release will have updated face scans etc.
      • mohab@piefed.social
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        2 months ago

        Actually, PES and FIFA used to get really good gameplay updates back in the 2000s. Like, the difference between FIFA 2002 and FIFA 2003 was massive, for example.

        Then they realized they’re too big to waste money on actual development and went all in on licenses and marketing. It’s been shit ever since.

    • mohab@piefed.social
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      2 months ago

      Football like PES or FIFA? Or Madden?

      Because PES was a whole different beast: like, a proper VG with actual meaningful gameplay changes (for the most part) between versions, and FIFA used to be like that in the 2000s.

      IDK about Madden though; I only played a couple and they were fine, but I can’t vouch for their quality or pinpoint when they stopped being fun.

  • early_riser@lemmy.world
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    2 months ago

    Kingdom Hearts. Goofy and Sephiroth in the same room together breaks my brain, and not in a fun way. I played the first game when it came out on PS2 and decided it wasn’t for me.

    I’ve seen story breakdowns of the other games on YouTube and figured I’m not missing anything. Lots of setups and plot hooks that don’t go anywhere or go somewhere stupid.

    • tmyakal@infosec.pub
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      2 months ago

      That’s the appeal of the game. These characters having protracted discussions about existentialism, the nature of free will, and death, and Goofy’s just there going “Gawrsh, Sora!”

      • mohab@piefed.social
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        2 months ago

        That’s the appeal of the game.

        Except KH2 and 3 have genuinely good action gameplay. Like, so good some people rank it alongside Devil May Cry and shit.

  • mohab@piefed.social
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    2 months ago

    Maaan, easy: soulslike. Combat so slow, they’re the closest real-time combat will get to turn-based. Everything moves at a snail’s pace in most of those games, holy shit.

    If I want difficulty, I’ll just play Bayonetta or Ninja Gaiden or something, it does not need to be slow and boring AF.

    • TheOakTree@lemmy.zip
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      2 months ago

      I don’t find soulslike games to be slow, but that may just be a result of me being used to the controls and therefore having a lot more agency of what my character does.

      What I will offer as an actual rebuttal is this: the committal nature of slower movement and attacks really forces you to identify the right approach for a situation. Same reason why I prefer Greatsword/Hammer in older Monster Hunter games. You reach a point where your character looks like they’re demolishing enemies in a relatively effortless manner, but only because the player understands exactly what needs to be done.

      The initial challenge is pattern recognition and strategy, the long-term challenge is consistent execution.

      • mohab@piefed.social
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        20 days ago

        What I will offer as an actual rebuttal is this: the committal nature of slower movement and attacks really forces you to identify the right approach for a situation. Same reason why I prefer Greatsword/Hammer in older Monster Hunter games. You reach a point where your character looks like they’re demolishing enemies in a relatively effortless manner, but only because the player understands exactly what needs to be done.

        This is my issue with soulslike combat: all of this is also applicable to fast-paced action games, specifically on higher difficulties. You won’t Platinum Jeanne on Infinite Climax in Bayonetta if you don’t know what exactly needs to be done.

        Furthermore, in fast-paced action games, you don’t only need to know timing, spacing, specific boss exploits, but you also need to master mechanically challenging techniques. The latter is replaced with RPG consumables/builds in souls-like, which you get by exploring—another reason that bogs down the game’s pace.

        I’m not shooting down the value of soulslikes; I’m fully aware Dark Souls has no intention to play like Bayonetta, and that does not indicate it’s worse in any way. Just pointing out why their slow pace puts me off.