• orenj [he/they]@leminal.space
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    1 day ago

    Im at a point in my life where I know I will not use consumables, so I just sell them to get permanent upgrades and cosmetics instead

    • ddplf@szmer.info
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      1 day ago

      But they may be useful sometime

      No, being surrounded by these overleveled enemies does not call for using this health potion

      Nope, this boss is hard but I still have 113 carrots to eat

      It’s the final boss already? Huh, better save all my 692 health vials for the later stages of this fight

  • BackgrndNoize@lemmy.world
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    1 day ago

    I hate games with a lot of collectibles and hidden Easter egg stuff, since I’m a completionist and a hoarder, I waste so much time digging through things that lose track of the main missions and story and then the game becomes a drag

    • Erusset@slrpnk.net
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      1 day ago

      there is a few games I’ve seen that labels stuff as “junk to sell”. that is nice and can be avoided

    • StupidBrotherInLaw@lemmy.world
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      1 day ago

      I tried a game called Crystal Project that was fun until I realized I hadn’t left the tutorial area after an hour due to feeling the need to complete all the parkour puzzles. It turned out some were to be solved later, but this isn’t obvious without spending time determining if it was a particularly hard jump, an impossible jump, or the wrong route altogether.

      Lovely game but no. It’ll drive me mad. I now understand why games often present challenges sequentially and make it obvious when a challenge cannot be completed until a later time.

  • Axolotl@feddit.it
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    2 days ago

    Modded minecraft feels exactly like that

    “Wait!! A strange flower”

    “Ooh this fruit seems useful”

    “A new wood, i should take the sapling”

    “An enchanted book? Well you never know when it may be useful”

    “A rainbow gem, it could unlock some powerful gear”

    And then you barelly have any space left

    • Supercrunchy@programming.dev
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      2 days ago

      GTNH suffers from this a lot, especially at the beginning 😅

      Thousands of items, you always need to carry around at least 5 different tools because you constantly use them.

      Even going mining fills up your inventory with so many types of the same ore (raw copper ore, crushed copper, impure copper dust, copper dust, … ), not to mention if you decide to go loot a dungeon.

      Also you unlock AE2 200h into the game, so good luck with your chests until then!

      It’s a fun modpack though, I still reccommend to try the 2.9 beta and laugh at the ridiculous crafting trees and how painful everything feels (try to craft a door, good luck!)

  • MonkderVierte@lemmy.zip
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    1 day ago

    Btw, is there still no RPG that ties monetary worth to the probability of being robbed/atttacked at random?

  • undefinedTruth@lemmy.zip
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    2 days ago

    Then going to the first vendor in town and forcing them to buy all your crap even though they clearly have no use for it.

    • grte@lemmy.ca
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      2 days ago

      I’m not putting a gun to their head. If they are willing to buy this loaf of bread I found in a dungeon that hasn’t been opened in 1000 years, that’s on them.

      • RebekahWSD@lemmy.world
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        2 days ago

        I loved that about Recettear, could sell food I found in a dungeon for god knows how long, and even for huge prices if things were marked up! Bad grain harvest this year? But some century old bread for like 200!!

        • OwOarchist@pawb.social
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          2 days ago

          In BG3, though, old dungeons are full of rotten food that’s nearly worthless at shops and will make you temporarily sick if you eat it.

          (Though it’s still odd that vendors are willing to buy extremely rotten food for 1 currency each. Honestly, they shouldn’t be willing to buy it at all.)

          • addie@feddit.uk
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            1 day ago

            Suspends disbelief a little that the food is still rotting in centuries-old dungeons. Maybe should have some completely dried-out fungus in the vague shape of the food, that collapses into dust when your presence moves the air that’s sat motionless for decades.

            Not that the DnD economy makes any sense anyway, of course. Bret Devereaux, in amongst his other excellent writings, did an excellent explanation of why “gold currency” wasn’t a thing in historical times; he’s written specifically about BG3’s armour problems as well.

  • MonkderVierte@lemmy.zip
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    1 day ago

    Oh, and the weird thingsda? Might figure it out later or be related to a quest (i don’t have to run back here). Better take it.
    You just broke the main quest chain.

  • Racoonwithbenefits@lemmy.zip
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    2 days ago

    I always think, the game is designed to be beaten without using limited resources…

    So obviously i should beat this part without it coz the next area will be harder and then i might need it

    • StupidBrotherInLaw@lemmy.world
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      1 day ago

      32 items and no more! It was more realistic, but fuck mate. I’m playing as multiple people with dragon powers. I can suspend a little more disbelief for convenience.

  • Cethin@lemmy.zip
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    2 days ago

    Any game like this that doesn’t have a value/weight display somehow is not designed well. It’s the single most important stat for most of them. Somehow Bethesda games still don’t ship with it and it needs to be added with mods.

    • Katana314@lemmy.world
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      2 days ago

      Arc Raiders doesn’t because it built the value of items around needs other than direct selling. It’s a nice way to get you to think about direct utility rather than monetary use. Honestly, in most good RPGs large sums of money are not all that useful.

      • Cethin@lemmy.zip
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        2 days ago

        Yeah, I agree, their system is better. Money/value is still important though. FO4 also tried to do this, but it’s too easy to just buy (or farm) whatever you need at any moment.