Schedule 1, Peak, and REPO lead a big year for small games

  • Arcane2077@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 months ago

    Silksong launched at €20.

    I could buy the best game of a generation at full price FOUR TIMES, or Forspoken once. Tough choice

  • BrightCandle@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 months ago

    Indy and small budget games are where all the innovation in game mechanics is occuring. The AA/AAA industry has become a conveyor belt of ever more expensive graphics on the “omni game” mechanics.

  • mrbigmouth502@piefed.zip
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 months ago

    Consoles are the rich man’s platform these days. If you have a bit of technical know-how, it’s not hard to find a cheap old PC and get some games running on it.

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      Weren’t they always?

      When I grew up, the surgeon’s kid had an Xbox, the software engineer’s kid had a PS, and everyone else pirated PC games or got them from the bargain bin.

      I got the whole Blitzkrieg Anthology for the equivalent of 5 EUR

  • SuiXi3D@fedia.io
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    Like, I appreciate the effort that goes into big AAA releases. I really do. I get wrapped up in the stories a lot easier when the game is nice to look at and the voice actors are really good.

    But if a game isn’t fun, it isn’t fun. A lot of indie games are fun first, and that makes all the difference in the world.

    • brucethemoose@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      “AA” games can look fantastic though, with incredible voice acting.

      See: Expedition 33.


      I think “too much budget” is a thing. There’s just a point where it hurts more than helps, and now AAAAs (as I dub them) are smacking into it.