• 6 Posts
  • 121 Comments
Joined 6 months ago
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Cake day: January 9th, 2026

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  • Maybe if you look at the games in isolation, maybe then? The problem for many (especially for testers) was the fatigue of massive Assassins Creed games with so many meaningless stuff added around an actual good game. And later things like microtransactions ruined the fun for lot of people too. And the later games even didn’t do anything particularly original or was very perfected games to stick out.

    So therefore many testers didn’t “champion” the Assassins Creed games anymore. It had its fans, especially longtime players in the series. But those are not who decide if a game gets an award or what rating it has. So even if players like the games, that is disconnected from the testers of various outlets.




  • For which year? After the few Assassins Creed games, they were similar in gameplay, so not really worthy of GOTY for most. Not every good or popular game can win an award. The best chance of winning could have II, Brotherhood or Black Flag. I’ve looked at best rated games of the year for those games on Metacritic (I could not find a way to sort lists on OpenCritic).

    Assassins Creed 2 (2009) - 90:

    • Uncharted 2 - 96
    • Call of Duty Modern Warfare - 94
    • GTA China Town - 93

    Assassins Creed Brotherhood (2010): 89

    • Super Mario Galaxy 2 - 98
    • Mass Effect 2 - 96
    • Red Dead Redemption - 95

    Assassins Creed 4 Black Flag (2013): 88

    • Last of Us - 95
    • BioShock Infinite - 94
    • Super Mario 3D World - 93

    The Assassins Creed games are fun, but not a juggernaut in gameplay or otherwise. They were never these massive perfected games, standing out as the pillar of gaming. If you have competition like Uncharted 2, Super Mario Galaxy 2 and Last of Us, and come with the same formula again, then you can’t expect to win awards for being the best game of the year.




  • Yes and no. As in, if this its true, then the poster is in a situation where he or she would not clarify. Because its a question. From their perspective. If the poster would know and clarify these things, then my theory would be wrong. So I cannot be right and the poster clarifying at the same time. That’s the “paradox” here you ask.

    But whatever. I just tried to help understanding.





  • Regional prices. To not abuse regional prices, and to make it work, they have to lock it. Otherwise some regions would have extremely expensive games. But because they could not afford the games otherwise, the regional prices takes this into account and sell the games for cheaper in those regions. If everyone outside the world could buy there, they would. Then it would be pointless for the publisher, because the cheapest price is then the normal price.

    So regional prices is not here to make it expensive for you, but more like make it affordable for those, who wouldn’t otherwise able to buy. At least that’s the idea as far as I understand.