Do you want Nazis? Because that type of sarcasm is a major contributor to getting Nazis
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- mnemonicmonkeys@sh.itjust.worksBannedtoLinux Gaming@lemmy.world•People saying just build your own steam machine don't get its appealEnglish1·12 hours ago
- mnemonicmonkeys@sh.itjust.worksBannedtoLinux Gaming@lemmy.world•People saying just build your own steam machine don't get its appealEnglish1·13 hours ago
A lot of those old Dell Optiplexes are going to get dogshit performance without a GPU upgrade
- mnemonicmonkeys@sh.itjust.worksBannedtoLinux Gaming@lemmy.world•People saying just build your own steam machine don't get its appealEnglish2·16 hours ago
and its because true stupidity has become so extreme that its impossible to tell from sarcasm in the tone free medium of text.
Eh. There’s some sarcasm where it’s so subtle that it better fits into an example pf Schroedinger’s Asshole
- mnemonicmonkeys@sh.itjust.worksBannedtoPC Gaming@lemmy.ca•'The Mission Will Continue in New and Surprising Ways' — Marathon Game Director Joseph Ziegler Is Leaving BungieEnglish3·16 hours ago
“The missions will continue until shareholder value improves”
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Fallout 5 officially in pre-production, being built on Elder Scrolls VI engineEnglish12·24 hours ago
Really? That’s your only response? That’s pathetic
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Bethesda roadmap: more Fallout is coming, Starfield support continues, but Elder Scrolls VI is the main priorityEnglish2·1 day ago
The Obsidian Fallout game that was just announced probably isn’t going to release for at least 3 years, tbh
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Fallout 5 officially in pre-production, being built on Elder Scrolls VI engineEnglish13·1 day ago
- Your assumption is completely incorrect.
it’s that it’s an iteration of an engine that is legendarily janky.
Pick 1, not both. Fallout 4 was stable. Starfield actually did have fairly few bugs, about on par with most AAA games on release. They’ve gotten a lot better over the years. Again, if you’d actually played any of their games since Skyrim you’d have seen that.
the GameBryo engine (or whatever they’re calling its latest descendant) can be used to make stuff that’s decent, but the open world RPGs that Bethesda uses it for are a terrible fit for it.
You have absolutely no fucking clue what you’re talking about. At all.
Could my notifications on here, for once, not light up with someone picking a fucking fight with me over dumb bullshit?
Then don’t say dumb bullshit that isn’t even consistent.
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Bethesda roadmap: more Fallout is coming, Starfield support continues, but Elder Scrolls VI is the main priorityEnglish1·1 day ago
No, they didn’t. They have Obsidian making an additional Fallout game
- mnemonicmonkeys@sh.itjust.worksBannedtoPC Gaming@lemmy.ca•Bethesda confirms Fallout 3 and New Vegas remasters, makes Obsidian collaboration official, and says Fallout 5 is in 'pre-production'English64·2 days ago
Do you really think Unreal Engine has been completely remade every version? News flash: it hasn’t. No game engine has. They all get upgrades to meet new demands over time.
But you clearly haven’t played a Bethesda game since the original release of Skyrim, or you’d have seen it.
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Bethesda Announces New ‘Fallout’ Roadmap Following Xbox ResetEnglish23·2 days ago
Do you seriously think that Unreal Engine has gotten a complete rebuild with every version? Software gets upgraded and adapted, not thrown away. Get over it
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Bethesda Announces New ‘Fallout’ Roadmap Following Xbox ResetEnglish3·2 days ago
Honestly, if they just ported a lot of their games into newer versions of the Creation Engine like they did with Skyrim Special Edition but with higher end textures that’d be pretty sweet
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Bethesda Announces New ‘Fallout’ Roadmap Following Xbox ResetEnglish9·13 hours ago
Bethesda is effectively 1 studio, and they all depend on Todd Howard to make creative decisions. A lot of their issue with output is based on how efficiently they can use Todd’s time.
Plus, a lot of the time since Fallout 4 was spent developing Starfield
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Bethesda roadmap: more Fallout is coming, Starfield support continues, but Elder Scrolls VI is the main priorityEnglish3·2 days ago
Do you really think that Unreal Engine has been rebuilt from scratch for every version? Because it hasn’t, code gets upgraded and adapted all the time at every company.
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Bethesda roadmap: more Fallout is coming, Starfield support continues, but Elder Scrolls VI is the main priorityEnglish2·2 days ago
Multiple studios can be licensed to work on the same franchise at the same time. This isn’t anything new
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Bethesda roadmap: more Fallout is coming, Starfield support continues, but Elder Scrolls VI is the main priorityEnglish2·2 days ago
Agreed. I get that people want more Elder Scrolls and Fallout, but mods help with that
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Fallout 5 officially in pre-production, being built on Elder Scrolls VI engineEnglish91·2 days ago
You say that as if Unreal Engine gets a ground-up rewrite for every single version.
Code gets upgraded and adapted over time. And the Creation Engine is no different.
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Fallout 5 officially in pre-production, being built on Elder Scrolls VI engineEnglish54·2 days ago
First off, you clearly haven’t played a Bethesda game since Skyrim. Bethesda has actually been making a ton of improvements to the engine over the years.
Second, rethink what you said. Do you really think every other engine isn’t continually updating the same engine over the past several decades?
Unreal Engine 6 is about to release. Do you seriously think that Epic is completely rewriting the engine from scratch for each version?
Do you really think that Unity is getting a ground-up rewrite every few years? Or GameMaker? Or Godot?
No developer is going to throw away a giant body of software and start over from scratch if they can help it. It’s absolutely insane. You take what you have, and upgrade it and adapt it for what you need.
- mnemonicmonkeys@sh.itjust.worksBannedtoGames@lemmy.world•Fallout 3 and Fallout: New Vegas remasters are officially in the worksEnglish12·2 days ago
I hope they don’t try and cram the games through Unreal Engine like they did with Oblivion. The Oblivion Remaster looked terrible because of it, particularly with every NPC looking like a skincrawler
- mnemonicmonkeys@sh.itjust.worksBannedtoLinux Gaming@lemmy.world•Would you swap out Bazzite to SteamOS on your HTPC?English1·2 days ago
Yeah, now that you mention it I remember finding snap on Discovery. It’s kinda nice when there’s no flatpak available tbh
Go play Starfield. The story may be bland, but they’ve crammed tons of updated tech in it, and it lived up to the claims of being the least buggy Besthesda release ever