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- chonglibloodsport@lemmy.worldtopolitics @lemmy.world•CDC Stopped Monitoring Parasite Now Causing Explosive Diarrhea Across The Country3·14 hours ago
- chonglibloodsport@lemmy.worldtoGames@lemmy.world•Summer Games Done Quick 2026 has ended, raising US$2,408,701 for Doctors Without BordersEnglish3·21 hours ago
The line is drawn by the community themselves. They decide what the rules for the category are.
This is how all speedrunning communities work. They make rules for each category. Mods aren’t the only thing that can skip large chunks of a game. Major glitches are as well. Many, many speedrun categories prohibit major glitches that skip large sections of the game.
Well, either modern matchmaking algorithms are absolute dogshit at doing this, or there just aren’t enough low-skill players out there to be matched with. Because if you’re just a casual player, you won’t be losing 50% of games, you’ll be losing 100% of games. Even at the lowest of the lowest tiers, you’ll still be losing quickly and often if you don’t put sweat into it.
It’s mathematically not possible to maintain a 50% win rate across any group of players unless everyone has exactly the same skill level. The proof is complicated but the idea works like this:
- assume not everyone has the same skill level
- ignoring duplicates, there exists a player with the highest skill level in the group
- the highest skill level player always gets matched with players of lower skill level, winning >50% of their games as a result
- the players who play vs the highest skill player end up with less than 50% win rate, so the system gives them more matches against lower skill players to bring it up to 50%
- these lower players then have too many losses, so match them more against even lower players
- repeat the above process like dominos falling (mathematical induction) until you reach the lowest skill level player
- the lowest skill level player has no one lower to match against, so they cannot reach a 50% win rate, thus there is at least one player with below 50% win rate
So there you have it. In practice, matchmaking systems need to compromise on the skill they match people with if they can’t find enough players of the appropriate skill level. This results in a wider range of skill levels ending up in the same game when not many players are online. This can result in even more players ending up above or below 50% win rate, depending on where they stand skill wise.
- chonglibloodsport@lemmy.worldtoLinux Gaming@lemmy.world•My gf doesn't really notice she plays on Linux or she just does not care.English81·8 days ago
Glad to see the “working as intended” responses. Linux as a computer for people to use and Linux as a hobby can sometimes be at odds. It’s not a problem at all if someone’s able to use a Linux computer without noticing.
- chonglibloodsport@lemmy.worldtoLinux Gaming@lemmy.world•The Real Reason Nvidia Has Abandoned PC GamersEnglish0·20 days ago
Wow, the last discrete GPU I bought was the GTX 570… 16 years ago!