Dieser Bereich kann Inhalte enthalten, die nicht für alle Nutzer geeignet sind. Dazu können unter anderem Texte, Medien oder Diskussionen gehören, die als beleidigend, extremistisch, gewaltbezogen oder anderweitig belastend empfunden werden. Wenn du solche Inhalte nicht sehen möchtest, nutze bitte die jeweiligen Filter- und Meldeoptionen der Plattform oder meide entsprechende Threads/Communities.
Well, either modern matchmaking algorithms are absolute dogshit at doing this, or there just aren’t enough low-skill players out there to be matched with. Because if you’re just a casual player, you won’t be losing 50% of games, you’ll be losing 100% of games. Even at the lowest of the lowest tiers, you’ll still be losing quickly and often if you don’t put sweat into it.
I suspect it’s because games are driving away casual players like this that they don’t have enough for matchmaking. Every player at the casual tier either quickly gives up in frustration and leaves, or stays and becomes a sweatlord themselves, continually leaving the casual tier mostly empty, which forces casual players to be matched up with higher-tier players just to find a match at all.
And that’s not even getting into ‘smurfing’ and cheating/hacking.
It’s mathematically not possible to maintain a 50% win rate across any group of players unless everyone has exactly the same skill level. The proof is complicated but the idea works like this:
So there you have it. In practice, matchmaking systems need to compromise on the skill they match people with if they can’t find enough players of the appropriate skill level. This results in a wider range of skill levels ending up in the same game when not many players are online. This can result in even more players ending up above or below 50% win rate, depending on where they stand skill wise.