I think the marketing did this game a great disservice. It promised something the game was not, and the developers had to alter their plans to match the marketing. This ended up with a very rough launch, but the recent patches have really helped pick the game up.
I find it is still more limited than even something like Starfield, as far as limited choices effecting the game go, and while I would have preferred the greater freedom Starfield presents (to that games own detriment sometimes), Cyberpunk 2077 is still an enjoyable experience for what it is.
Just make sure to fully spell out the name instead of abbreviating it. Bit of an unfortunate situation with that, unless you call it C77.
I’ll be honest, I think Bethesda is too big. They hired too many employees for the studio to handle.
Most AAA studios have too many people. It gets to a point where these huge teams take too long to make something because they cannot be as flexible as game development requires with so many people.
That they held onto so many people for this long is pretty impressive, actually. I thought certainly it would have happened sooner.
Morrowind was made by less than 75 people (including the voice actors) and was an absolute banger. Starfield came out and, while I like parts of it, it is nowhere near Morrowind and how many people worked on Starfield? Way more than the <75 of the Morrowind team, that’s for sure.