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Joined 3 years ago
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Cake day: June 15th, 2023

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  • I’ll be honest, I think Bethesda is too big. They hired too many employees for the studio to handle.

    Most AAA studios have too many people. It gets to a point where these huge teams take too long to make something because they cannot be as flexible as game development requires with so many people.

    That they held onto so many people for this long is pretty impressive, actually. I thought certainly it would have happened sooner.

    Morrowind was made by less than 75 people (including the voice actors) and was an absolute banger. Starfield came out and, while I like parts of it, it is nowhere near Morrowind and how many people worked on Starfield? Way more than the <75 of the Morrowind team, that’s for sure.


  • I think the marketing did this game a great disservice. It promised something the game was not, and the developers had to alter their plans to match the marketing. This ended up with a very rough launch, but the recent patches have really helped pick the game up.

    I find it is still more limited than even something like Starfield, as far as limited choices effecting the game go, and while I would have preferred the greater freedom Starfield presents (to that games own detriment sometimes), Cyberpunk 2077 is still an enjoyable experience for what it is.

    Just make sure to fully spell out the name instead of abbreviating it. Bit of an unfortunate situation with that, unless you call it C77.




  • Nintendo wasn’t always like that. Every Nintendo console before the GameCube was the most powerful console of its generation. The GameCube was second most powerful behind Xbox but ahead of PS2. But like the N64, Nintendo made the GameCube with a fatal flaw that caused a severe limitation that was completely unnecessary: the game storage media.

    For the N64, it was the choice to not use disks and thus were limited to only 64MB at most of game filesize, but the GameCube had disks. Except they were those stupid tiny ones that only held like 1.5GB instead of a normal sized disks at the time which held up to 8GB.

    Then they made the Wii, which was just the GameCube 1.5, used nearly the same parts except it used normal disks finally and it sold like crazy. Unfortunately, Nintendo learned the wrong lesson and instead of saying “make normal consoles” they now learned to “make weak, cheap consoles.” And now we are at where we are.






  • I certainly hope blocking people in the game does not stop you from matching into each other’s lobbies and only prevents voice/chat with each other.

    Xbox tried the “blocking people prevents matchmaking into their games” way in the early days of the Xbox 360 when accounts had a reputation system and all that. Know what the end result was? All the best players and pro players at games were waiting in 10+ hour queues to find a match. Because people were blocking everyone that beat them. So Xbox ditched that, and that was absolutely the correct call.

    Blocking should absolutely never prevent matchmaking from doing its job and getting everyone into games. And listen, I hate Extraction Shooters. I played the Arc Raiders closed and open betas, and the server slam, so its not like I have no experience with the game. I lament that another fun PvE Coop Shooter was stolen from everyone to be added to the Scum Sponge genre. But I still think the game’s matchmaking should function correctly.