• Abyssian@lemmy.world
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    2 days ago

    It’s dog shit. We’ve gone from running games, to approximating what the game would look like if it was running at a higher resolution, to inserting frames that could have been rendered, to this. Fuck all of it. It’s all a blurry, sloppy, fucking mess.

    • MrKoyun@lemmy.world
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      2 days ago

      Nvidia called non-dlss and upscaled rendering “brute force rendering” in the announcement of DLSS 5. That’s just called rendering…

    • Dnb@lemmy.dbzer0.com
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      2 days ago

      And frame gen has a huge perf hit as well. It’s like a 30% perf hour to double frames. Meaning actual frames go up fast less than double and now they look worse and latency is far worse too

    • ms.lane@lemmy.world
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      2 days ago

      Meanwhile mobile games keep getting better and better looking, all whilst using MSAA since it’s super cheap.

      PC/Console devs need to completely throw away the idea of deferred rendering.