I just discovered this. Has anyone tried it?
Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever… log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do… please share your experience! I’ll try it myself when I have time and post back here. If you know of any other alternatives, please share!
-
Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.
-
Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.
-
Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.
-
A built-in store. Let users browse, filter, and collect games through a fully featured store.
-
Flexible authentication. Use simple accounts or hook into your existing SSO.
-
Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.
Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)
Website:
https://droposs.org/
Good, I’ll set it up tonight and see how it goes
Post back your findings 🙏🏻
So far it’s hit and miss, it is early RC code so I expected some bumps.
I run in kubernetes, but any docker environment would work.
I’ll update this as I learn more. Haven’t gotten to the stage where I download and install yet.
Very interesting! Thanks for sharing, also I absolutely agree… hogging resources for just in case you import a game is not good. It should be kinda like some forges have separate runners.