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There are practical barriers still tho. You’ll have to either maintain or outsource maintaining:
And that’s for a basic game, if you want feature parity with steam, add on top:
By the time you implement the basic stuff and half of the extras, might as well pay the 30% commission and just focus on what you wanted to do: make games. Instead of having to cosplay as a sysadmin or orchestrate 15 different providers
The things on that list are all technically true but at the same time not really that big a deal? Certainly they’re all solved problems already. Making a good video game in the first place is harder than any of those things.
Yup, that’s my whole point. It leeches time and resources that might amount to more than what valve takes as commission