TBH im ok with the NC clause. Otherwise they’ll be replicated and enshittified by big and small brands, push for anti-features as standards and end up with stuff like Bamboolabs
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- Willdrick@lemmy.worldtoTechnology@lemmy.world•The open-source, DRM-free Open Printer shows off a working prototypeEnglish1·1 day ago
- Willdrick@lemmy.worldtoLinux Gaming@lemmy.world•Steam Machine not available in my country. What would you do?English1·2 days ago
I dont have a deck, I’m on LATAM so I don’t even expect neither the deck nor the gabecube ever coming here…
Used to play it on my previous rig (ryzen 5 2400G + rx580) on lower settings. That’s why I got hooked with AMS 2, ran far better 😁
- Willdrick@lemmy.worldtoLinux Gaming@lemmy.world•Steam Machine not available in my country. What would you do?English2·3 days ago
Self built pc user here, but fellow sim racing degenerate.
ACC runs great on bazzite, though I have never played competitively. Got a g29 and works OOTB on Bazzite. The only extra step was downloading “oversteer” to adjust settings per game. You might need a different piece of software (from Bazaar aappstore) depending on your base’s brand.
If you are somewhat inclined, I’d highly recommend building your own machine, especially if you have a nerdy friend, relative or coworker that could coach you along the way.
FWIW, here are some titles I’ve tried and ran without issues:
- AMS2
- RaceRoom
- Project Cars 2
- Beam.ng (AI drivers have a lot more cpu overhead tho)
- Asetto Corsa (tho CSP and launcher are a pain to set up)
- Dirt Rally 2.0
- Forza 4 5 and 6 (6 needs a few tweaks)
- RaceRoom
Depending on the usecase for your future machine, you can choose between regular and “deck” versions of bazzite. Deck versions boot straight to big picture mode, easier if you want it on your living room or as a dedicated simrig pc.
Go for amd and you’ll have absolutely no issues, everything will run straight out of the install
- Willdrick@lemmy.worldtoTechnology@lemmy.world•Quote of the day by Gabe Newell: "Piracy is not a pricing issue. It’s a service issue" — Sony just proved why digital storefronts are brokenEnglish2·11 days ago
Do you own concord on steam? Check again you can probably download the client anyway. I don’t have it, but I remember for a brief time people were playing with community servers after it got taken down.
- Willdrick@lemmy.worldtoTechnology@lemmy.world•Quote of the day by Gabe Newell: "Piracy is not a pricing issue. It’s a service issue" — Sony just proved why digital storefronts are brokenEnglish131·12 days ago
As far as my account goes, even when publishers remove games, I still have access to my files.
This is crucial for community led projects that revive game servers, like The Crew, Hawken or Blacklight Retribution.
Sony is remotely deleting stuff (or more accurately, threatening to do so)
Just to clarify: I still prefer buying on GOG but the catalog there is slimmer. Steam so far has been more aligned with their users’ rights.
The fact that a company loses a license to something in a game disallows them to keep selling them, not stealing them back from their customers.
It requires a steam client restart for refreshing, but I’ve been doing this for my steam games on Linux.
On the storage settings on steam you can add a new library on the external drive and move games to it. Both the game data and the compatdata folders are moved, so you keep the savegames and the whole protonprefix intact