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The problem is there will be multiple solutions that result in the same hash (collisions), but only one of them will be correct
And it would take an extremely long time to find them all, I don’t even think a modern GPU could do it in a lifetime
It looks like bittorent version 2 hashes with sha-256 at a 16kb resolution.
Seems like that should be easily parallelizable and can fit into thread memory on a modern GPU.
It would just depend on how many 16kb blocks are remaining in that 0.1%
Well the hashes are always much smaller than the actual data, otherwise downloading the hashes would take just as long as downloading the data lol.
So 16KB blocks means 131072 bits per block, subtract the 256 bit hash size and that means 2^130816 hash collisions
That’s a lot lol, you’ll never find which one is the correct one. Even if you instantly had a list of all values that match the desired hash, you’d have to check them all and somehow determine which one was correct.