• Pipas66@lemmy.dbzer0.com
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    11 days ago

    Single player games are so great, but it does get lonely sometimes. There’s a whole genre that needs to be invented : multiplayer city-builders. For instance in Going Medieval it would be dope to be able to visit other players’ settlements for trade or raids on your server

  • Ace T'Ken@lemmy.ca
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    15 days ago

    I don’t play multiplayer games anymore.

    First off, they always seem to enable the worst of game companies trying to financially ruin their players.

    Second off, I’m in my 40s and my reaction time isn’t what it was when I used to play UT or Quake. You can’t improve an aged reaction time nearly as easily, yes, because it’s gotten slightly worse with age, but also because you become less willing and / or able to dedicate the sheer volume of time that you would need to to improve. Getting repeatedly stomped isn’t fun, and quite simply, I’ve got better and more important things to do.

    Third off, I don’t like the constant recycling of content that you see in multiplayer games. A handful of maps are expected to last you infinite plays. I like changes of scenery, storylines, and varied experiences. Doing the same thing over and over again is just boring.

    Fourth off, player communities in some games are aggressively dogshit and I really don’t want to interact with them at all.

    • ampersandrew@lemmy.world
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      16 days ago

      It’s unlikely your reaction time has changed much in your 40s. You probably have well over a decade before that starts to happen. On your first couple of tries, reacting to something is going to seem impossible. After you’ve seen the same stimuli and practiced what you should do in response, you’ll be right around where teens and 20-somethings are. If you don’t want to put the time in to make that happen, that’s fine, but don’t think it’s unattainable to get good at a given multiplayer if you were otherwise interested in doing so. E-sports are now old enough that we’ve seen enough folks age into their 40s and remain top talent, as long as that remained an ideal career choice for them when so few are going to be able to support themselves in that career.

  • Nelots@piefed.zip
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    15 days ago

    Competitive multiplayer games are a big no, but I love cooperative multiplayer games. I’d much rather play one of them with a friend or two than play something by myself. I couldn’t tell you the last time I’ve actually beaten a single player game, I tend to get bored and lose interest half way through.

  • Switorik@sh.itjust.works
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    15 days ago

    Don’t forget all the new CoD, battlefield, and even tarkov (soon) is requiring TPM 2.0, secure boot, and actively blocking linux making it impossible to even play them.

    • scops@reddthat.com
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      15 days ago

      I’ve yet to find a game I couldn’t play on Bazzite in the year since I’ve switched from Windows. I know that says something about my gaming preferences, but it is also high praise for the folks who have worked on Wine and Proton over the past years

      • Switorik@sh.itjust.works
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        15 days ago

        To make it a bit more clear, they are actively blocking access to the game via anti cheat that doesn’t support linux or in many cases, not enabled.

        I have zero issues on arch. I find linux works better out of the box, is more reliable, faster, and doesn’t actively farm your data.

        • Zarobi@aussie.zone
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          15 days ago

          I was initially so mad when they blocked League of Legends on Linux. Then I was grateful 😂

  • shoo@lemmy.world
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    15 days ago

    Hot take: single player games are lame, co-op is where it’s at. That’s not to say there aren’t good single player games or I didn’t enjoy them in the past, but my evolving tastes and circumstances make me mostly skip them.

    1. Games in general have no respect for my time, so if I’m getting on for an extended session it’s going to be with my friends. If they do respect my time, why should I pay $40+ for an 8 hour experience when I could buy a dozen used books for that price and get more content and variety?
    2. Even games with compelling storytelling suffer because there’s a core conflict between who’s in control of the pacing and scene focus. What do I gain from holding a controller during the 8 hours of cutscenes in MSG4? Why play Dark Souls if I manage to miss out on 80% of the subtle world building? Does having a branching plot really make a story better?
    3. Putting aside narrative, games without a human element are either dopamine toys or simulators. Most games aren’t honest about that and are a palette swapped Total War, a tweaked 2D platformer, a fighting game with [gimmick], etc… It’s very rare to see innovation because innovation is hard. Even harder when you’re spending time on assets like character art, music, and world lore instead of the one thing that make games games: mechanics.

    I’ll still play the odd rogue like or crusader kings to kill time, but I generally don’t feel the need to expand my catalogue unless a game looks fun as a platform for social play (friendslop as some might say).