If by “in-game manual” you mean one that’s part of the game world (not necessarily displayed on a computer screen) check out the classic Infocom adventures. For example, Border Zone came with a printed terrain map and tourist guide, and Sherlock and The Witness came with newspapers, among other things.
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- who@feddit.orgtoGames@lemmy.world•Looking for a game where reading an immersive in-game manual is one of the main gameplay aspectsEnglish2·4 days ago
- who@feddit.orgtoGames@lemmy.world•Sword Art Online being a primarily single player seriesEnglish17·7 days ago
I think it makes sense in at least one way: The Sword Art Online that so many people have come to love, through the light novels and anime, is a single-player experience: There are a small handful of main characters, relationships, and stories, into which the reader/viewer can project themselves, and that has proven to deliver a lot of fun. That’s what it’s like to read a book or watch a show, and it works here.
Sure, the setting happens to be an MMO world, but it serves mainly as a backdrop, with a few game mechanics chosen not to produce a balanced MMO but instead to support the story. Some of those mechanics are IMHO the real inside joke, since they’re often the same ones that people hate in real multiplayer games because they reward antisocial behavior. Their presence in SAO feels to me like a sympathetic nod to fellow gamers who have suffered through them in actual gameplay.
I don’t think SAO’s strengths would lend well to becoming an MMO. If someone were to try it, I would expect it to be a flop. That is, unless the designers and rights holders were willing to let go of the established rules and characters, and somehow manage to create something inspired, thematic, and fun enough to stand on its own as a multiplayer experience.
I would rather have no SAO MMO than a bad SAO MMO.
- who@feddit.orgtoLinux Gaming@lemmy.world•My gf doesn't really notice she plays on Linux or she just does not care.English2·11 days ago
All in all you ended up at the whole point I was making, but somehow you first had to claim that it’s all nonsense.
No, I pointed out that the problem you described is completely avoidable, which wasn’t apparent in your original comment. This is an important distinction to other readers who are considering a move to Linux, since they otherwise might be put off by your suggestion that doing so is necessarily a hardware lottery.
It was a different perspective, not a personal attack.
Your combative, snarky response is unpleasant, unwarranted, and unnecessary. Goodbye.
- who@feddit.orgtoPC Gaming@lemmy.ca•It's not about physical vs digital games, it's about ownershipEnglish5·12 days ago
Spoiler the actual copy protection removal is kept secret by people who do it.
Indeed. My point is that the PlayStation situation is not comparable to what we can do with Steam games, where it’s all out in the open, with multiple independent implementations, at least one of which is open-source and multi-platform.
(I’m glad there are people working on PS5 hacks, though.)
- who@feddit.orgtoPC Gaming@lemmy.ca•It's not about physical vs digital games, it's about ownershipEnglish3·12 days ago
Where are the instructions for doing this?
- who@feddit.orgtoLinux Gaming@lemmy.world•My gf doesn't really notice she plays on Linux or she just does not care.English11·12 days ago
Trying whatever hardware one already has on hand is perfectly reasonable, but it’s not a lottery.
- who@feddit.orgtoLinux Gaming@lemmy.world•How to capture current windows install into a VM imageEnglish7·12 days ago
Bear in mind that an OS image captured from a bare metal installation might fail to boot in a VM, depending on whether the original installation included the drivers needed in the VM environment. In that case, I would suggest learning about whatever recovery tools Windows offers these days, and trying to add the needed drivers.
- who@feddit.orgtoPC Gaming@lemmy.ca•It's not about physical vs digital games, it's about ownershipEnglish6·12 days ago
This isn’t a good point, how many people do you think remove the steam dependency from their games?
Not many, because Steam hasn’t given them a reason to. That’s not the point.
The point is that if Steam ever does shut down or start revoking games, people can keep playing them without it.
- who@feddit.orgtoLinux Gaming@lemmy.world•My gf doesn't really notice she plays on Linux or she just does not care.English63·12 days ago
taking care that they only select components that work fine under Windows is a big part of why there isn’t a hardware lottery under Windows.
There isn’t a hardware lottery under Linux, either, unless you buy random hardware instead of choosing known-good components or turning to one of the system vendors who do this for you.
I find it kind of weird that people who would never take mystery medication without it being prescribed to them, and would never buy a paycheck worth of food without considering its contents against their allergies and tastes, would buy a computer without checking whether it will run the software they intend to use.
Perhaps the perceived problem would fade if we taught people that computers and operating systems are not all equal, and that just as MacOS is more likely to run on a machine made for it, Linux is more likely to run on a machine made for it. (Edit: The same is true for Windows, for what it’s worth.)
it does streamline some things that Debian makes annoying (graphics drivers, for example).
Do you by any chance mean Nvidia drivers?
This so-called article contains absolutely no information to support the headline. It’s worthless garbage.