• 1 Post
  • 27 Comments
Joined 2 years ago
cake
Cake day: September 1st, 2024

help-circle
  • I’d say most gamification apps are first and foremost an app and they don’t really feel like serious games (or games at all), think of something like Duolingo. And the main difference with WalkScape is that it’s a game first and a fitness app second. There’s a ton of lore, details, an interesting fantasy world and things like that which have been crafted to make a fun and interesting game that has actual depth to it. Not used just as fancy dressing for gamification app which aims to appeal to the casual players.

    And in pedometer gaming space WalkScape was the first of this kind. If you think of stuff like Habitica and so forth those depend entirely on you checking off to-dos and whatnot, which you can cheat easily. With pedometer it’s a dfifferent thing and we have a pretty robust anti-cheat here as well.

    On our Discord you can find people min-maxing their character builds, doing interesting self-imposed challenges, theorycrafting, and they’ve even built online tools to optimize the crap out of the game mechanics. I think these are positive signs of the game having actual depth through its mechanics, items, designs and so forth. And a lot of these people have been playing the game for couple years now and they’re still not bored of it, and I think that’s what for me is lacking on most gamification apps out there: the mechanics are usually shallow or even superficial and there’s not much actual game to it.

    Sorry for a long answer, I couldn’t think of a shorter way to put all this :D but great question anyways, thank you!












  • Thank you so much for the feedback!

    We have multiple systems coming out that will provide something else to do in the game actively. Practically mini-games but more than that. Main ones are Combat and Farming.

    RNG is a divisive subject, we’ve found that many people love how “hardcore” it is (akin to the inspiration RuneScape), so it’s very much a subjective thing if people love or hate it. Now that Trading is out that works as RNG mitigation: you can just buy the item you need from another player who has it. And the game has plenty of ways to reliably grind money so you can afford to buy whatever you need.

    When it comes to grinding some of the rarest items in the game - these aren’t something we really recommend unless you really want to. Most things in the game can be grinded with way less than 100K steps and there are only very few things that require million (or more) steps or anything close to that.

    There will be more coming to the game to smoothen some of these things you mentioned and to make the overall experience better for people who want more interaction with the game. But a lot of people also love that they don’t need to interact with it much, so it’s a balance to have there. And this game is designed to be something that respects your time!


  • I’d really love to not having to use the Google platform APIs if there were any other ways. We did try but we found out that in order to build your own pedometer that would be anywhere near the same reliability as the platform ones it takes absolutely enormous time commitment and you need a ton of different devices to try it out on. Add in to the mix that a lot of Chinese phones have a ton of battery optimization that you can’t turn off which might kill your background pedometer to the game meaning that you’d need to have the game open for it to record steps.

    Also you would need to be constantly supporting all of the different changes happening on new devices and OS versions coming out and what we found out is that instead of being a game developer you become a full time pedometer developer.

    When you’re developing a game it’s pretty much not an option spending at least a year (and then continuous support) doing all of that work which you’d much rather spend on making the game itself. Even harder to justify for all of our current players why we would be spending all this time when there’s a working solution that exists already that we could use.

    And Recording API documentation claims that it’s offline, doesn’t need Google Account to work and data stays on device. Same deal with Health Connect. You’ll need to take Google’s word for it, but I think they’re bound by GDPR here more than anything which is why they made these changes in the first place and scrapped Google Fit APIs and reworked them to this new platform API.

    There are some workarounds at least on GrapheneOS in Sandbox mode where you can get the game working from what I’ve heard!