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Joined 3 years ago
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Cake day: June 6th, 2023

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  • We’re overloading the term “ownership”.

    • When a company says “ownership” they mean over the property itself. Copyright. Only the rights holders “own” the game, only they can make a sequel to the game.
    • When a player says “ownership” they’re referring to their copy of their game, i.e. their license. No copyright. They do not own the game, they just own a license to experience it, they cannot make a sequel.

    People then try to say “well the issue isn’t ownership, it’s DRM”. No. DRM that makes the experience worse for paying customers is annoying, but it’s not the issue at hand. Virtually all your games for all your consoles have some form of DRM, and yet you consider them “owned” in your collection.

    What we need to demand is: ownership of a license that grants perpetual access.

    • We don’t want the license to expire.
    • We don’t want it to change what it grants us access to after we’ve purchased it.
    • We don’t want them to stop making the content available because they don’t want to host their servers anymore.
    • We want the ability to play without needing an internet connection.

    If all of that can be guaranteed, then the license is on par with a physical copy.

    But until we have legislation forcing it to be the case, we have to assume they fully intend to take your money and one day not be willing to provide what you paid for.




  • the right of first sale in the digital space just need to be created to fix this mess

    That sounds nice at first, but if you think about it, the logical conclusion is that: rather than an artist making a sale per person who wants to experience their work, they would make sales proportional to the maximum number of simultaneous viewers. With digital ownership, it would be trivial to instantly transfer ownership, so the moment someone is done playing a game or watching a movie, they’ll sell it instantly to someone else.

    The only content that could benefit in such an economy is low production value slop that seeks to go instantly viral and issue licenses while there’s still demand. Then by the time it dies down they’re on to their next slop hit. That and live-service titles that try to keep people holding their licenses. Short single-player experiences, and games from small creators who rely on passive income from a few new people finding their game over time would sell a few copies at first, and then the licenses out there would just always undercut the purchase of any new license.

    Also the exchanges would make a bunch of money by taking a cut of each sale. Which is arguably better than just Sony or Valve taking their cut.

    I don’t like it either, but we can’t act like right of first sale for digital licenses would solve all problems and not create any new ones.