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Joined 2 years ago
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Cake day: July 1st, 2024

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  • No, my understanding is that they’re bringing in revenue on token generation, but it’s exceeded by the costs of token generation (running data centers, so, electricity and cooling). They definitely want to make a profit on token generation, but they’re afraid that raising costs that high too quickly would drive customers to switch to other providers. So they’ve reduced the amount they’re subsidizing token costs, but not switched over to making a profit.

    I can’t find a good citation for this, though, so it’s possible I’m mistaken. They also have huge costs associated with buying new GPUs and building new datacenters, so they’re operating at a massive loss either way, and it’s a little hard to find articles which tease apart the two aspects.

    In any case, operating at a massive loss for the first few years is practically standard operating procedure in silicon valley at this point, and sometimes it eventually leads to a profitable, even wildly profitable, business (e.g. Amazon). But it does require a steady stream of investors and a steadily increasing market valuation. That’s…we’ll have to see what happens on that front.







  • I thought of another one. This is an odd one, because I think the dev is actually quite well known: it’s Yahtzee Croshaw, formerly of Zero Punctuation and now of Fully Ramblomatic. He’s made a number of games over the years, but one that almost nobody ever mentions anymore is Poacher. (Note: link is to Archive.org rather than Steam; I don’t think the game is available on Steam.) I didn’t actually beat this one, as it ramps up quite a bit in difficulty as it goes on, but the basic controls and whatnot are very nice, and the humor is great. Here’s Wot Rock, Paper, Shotgun Thought about it, since it’s a bit of a faff to actually install at this point and Archive doesn’t offer reviews and whatnot.