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Joined 2 years ago
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Cake day: November 20th, 2024

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  • I’m in a similar boat, though my current GPU (1050Ti) probably isn’t up to much beyond lighter/2D titles (due to overhead) and those files are a bit heavy/messy to manage.

    I actually have 2 PS3s (my YLoD original w/drive donated to other, a slightly newer model that might have dry paste). Would be nice if I had someone to help with this (my OG has stuff on it*), then again I could do some of it myself I just am not bothering to do so. I did play through a few of my old games as-is on the newer PS3.

    * including LBP1 water DLC that was discontinued and wasn’t included w/GotYE. Though due to storage constraints and lack of planning it’s very possible there’s media I purchased that I deleted at some point




  • Various things:

    • uncompressed audio (perhaps needlessly, for lower-end CPUs)
    • pre-rendered cutscenes, multiple resolutions
    • large texture sizes (also think normal maps etc), multiple resolutions
    • redundant or unused data
    • large model sizes, or more assets in general
    • previous issues may be multiplied by multi-language support

    I would also say it could be a problem of art direction, having no constraint and ignoring smart techniques that use less data.

    Also, a higher-budget --> more preorders?
    More data --> more game?