I coalesce the vapors of human experience into a viable and meaningful comprehension.…

Formerly https://lemm.ee/u/geekwithsoul; alt is at https://lemmy.world/u/geekwithsoul

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Joined 1 year ago
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Cake day: June 21st, 2025

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  • It’s frustrating I know, but I truly think it’s less culture and more just hairless ape brain stuff. Our brains are lazy by evolutionary design and in terms of social communication, it’s sadly more effective to aim straight for the emotional limbic system. We should be creatures capable of sustained rational thought, but… <gestures broadly> that obviously isn’t the case and never has been. It’s all much worse when you’re someone not as prone to emotional appeals, but the trick is to appeal to the emotion and then follow it up with a little bit of the objective reality.










  • I think the saving grace may be this:

    Previously, Sawyer had been directing a roleplaying game that was similar structurally and thematically to Fallout but was not part of the franchise.

    I almost wonder if they knew this might happen and Josh was in pre-production on “totally not Fallout but actually Fallout” as an insurance policy. Also, Tim Cain actually recently came back to Obsidian full-time - which may just be a coincidence, but is very convenient for making the argument for them to be given the project.






  • I believe Spacer’s Choice edition was put out by the game’s publisher (the original Outer Worlds was released before Obsidian’s purchase by Microsoft) and the publisher hired a third party to “punch up” the graphics - Obsidian owned the IP, but not the game itself and had no hand in the Spacer’s Choice version.

    Most people at the time, including myself, who played the original didn’t like the Spacer’s Choice version graphics. It certainly didn’t match the developer’s art direction. With Outer Worlds 2, Obsidian stuck with the aesthetic they’d originally done (with some tweaks and improvements) and that’s the difference you’re seeing.