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Cake day: August 5th, 2026

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  • I feel like this comment covers this pretty well: https://lemmy.world/comment/25336159

    Every time I read something like this I realize just how little people understand how these things work.

    The tiniest LLMs you can run on your machine are 1B, those take around 10TB of unrepeatable and well varied text to train. Let me put this into perspective, if you downloaded the whole Wikipedia, you would get 1% of the amount of data needed to train the tiniest LLM you can run. Do you think you can ethically source the remaining 99%?

    What kind of game size should we expect then? Or have another “reason” to let a single-player game connect to the internet all the time so it can make API calls to remote datacenters? Isn’t it hot enough? Aren’t we in a bad enough point in time in this planet’s climate and economy?

    Not to mention that having such NPCs would become the perfect excuse for the executives to expand the initiative, gradually onto the more regular and crucial NPCs and story bits, because to them, the more they can replace with AI, maybe the more KPI they get to meet and grow even fatter wallets, which is really all they care about - that will likely be coupled with increased pressure on the remaining writers, what with the beloved downsizing and all, rapidly leading to poorer quality. I don’t see how AI slop dialogue lines that definitely won’t be as instant as it is now, because whether it’s a local model or an API call, you’re subject to waiting for the lines to generate and make it to you.

    There’s just no angle where even this case of only having AI take over backdrop NPCs is justifiable. The little fun that is poses is only appealing because of its novelty, but it won’t lead to a revolution in engagement and rich worldbuilding or interaction that would make the resources wasted make any sense.


  • There are already comments, even here, saying that it’s okay for filler NPCs and non-crucial interactions. And with the executives, this might be the perfect start, an Overton window that they slowly (if that) push open further and further, replacing more and more of the human in the art process in the name of profit.

    The latter is especially disappointing, not because these people don’t care or understand art, but because the profit here is illusory, almost entirely upstream, lies in pure speculation, and kills the planet and economies at a pace that’s practically unseen. They only do it because they think everybody else is doing it and they can’t be left behind, lest the line doesn’t up and they don’t talk about the current trend on another bullshit meeting.

    The corporate world is such a mistake.



  • I love Remedy games, but Alan Wake 2 makes me think they’re not that into performance and optimization. Control mostly did okay in this regard probably thanks to being developed before such a heavy reliance on upscaling and ray tracing.

    I think we have reasons to suspect that Control Resonant is going to both be a fantastic action game with some great worldbuilding, and run pretty terribly.

    Stuff like this makes me think that upgrading my GPU is actually not as daunting, because how powerful the upgrade will be is going to be heavily negated by some games’ architecture.


  • That actually makes me wonder how come there’s relatively few such universes and stories arouns, given that suits and highly-secretive special forces are actually pretty popular in fiction. Maybe I’m overestimating the interest in such fiction.

    I would like more stuff like Control and Men in Black, especially in gaming, with deep and explorable lore and world. But I think such stories basically happen as a response to something, like the SCP and the likes being a phenomenon rather than somethin (easily) reproducible, and Men in Black being a metaphor for migration and assimilation more than anything. At some point, there’s just nothing else to say about a thing from a given angle, and instead of feeling fresh and welcome and exciting, a new entry to a theme feels stale and meaningless, completely lacking anything interesting or captivating.

    Which, I think, is what Control Resonant seems to try and do right by going outside The Oldest House and turning to a different kind of gameplay and worldbuilding. I think we’ll still be able to uncover stuff through reading and optional dialogue, but I doubt it will have the same form or extent as the first game.

    Speaking of Control Resonant - are you even interested in it given this shift? Please be careful with plot details, as I haven’t finished the first game yet.


  • I was really into SCP when it came out, and it was such a gift. Probably my favorite third-person shooter, both for its atmosphere and combat. I especially like the amount of stuff to just read and get absorbed in the lore, wonder at how the place used to look like under non-crisis circumstances.

    Great screenshots! Really capture the enigmatic feel that invites you to explore the world.

    Any people waiting for the sequel here, how do you feel about combat in the upcoming game? Seems like it’s going to be more melee-focused, which isn’t my thing, but I like and respect that they’re trying to do something different as opposed to making more of the same thing. That’s the same reason I love the DOOM series - that variety helps each entry have its place instead of feeling like a DLC essentially.



  • Very much this.

    I remember being so excited for cloud gaming as a kid, before the term was coined or the concept was widely there - I just kept thinking to myself how cool it would be to be able to play any games I want on my less-than-capable PC. Couldn’t even imagine the tech actually arriving one day.

    And by the time it did, I’ve become so disenchanted with technology that reaches mainstream, because you’re just so right: it becomes a very aggressive money-making machine that treats you without any respect and only wants more.

    I would rather pay more for less thanks to the rampocalypse, play with stutters and terrible FPS on lowest settings, than let a Take-Two CEO and others have us rent games and computing power.


  • What you’re describing is exactly what I’m wondering. Maybe I’m just not too deep into the topic, but it seems so arbitrary to me that they went with the whole isolation thing in the first place for no reason that I can see, other than the “oh no, it’s hacking stuff!” narrative being pre-planned and orchestrated for.

    In other words, I am siding with the accusations of this whole wave of “AI” suddenly hacking into stuff, with different models from different companies wondrously doing the same thing one after another, being a publicity stunt that one company started and others, as they do, copying just to stay relevant.

    Although I feel like maybe I’m going Chuck McGill here because I am very biased.