If you can’t make the decision for yourself, especially such a inconsequential one, probably just rolle the dice or something. It can even be fun when you define multiple criteria and roll of each, ending up doing something that you already might have anyway, because it’s in your pool, but there’s still kind of discovery here, like you stumble upon something from your own collection.
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- dmir@gehirneimer.detoPiracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•The real problem with piracy: Too much choice!3·5 days ago
- dmir@gehirneimer.detoPC Master Race@lemmy.world•The bigwigs who want AI-generated NPCs and writing think you're too dumb to appreciate a good story—don't prove them right61·8 days ago
I feel like this comment covers this pretty well: https://lemmy.world/comment/25336159
Every time I read something like this I realize just how little people understand how these things work.
The tiniest LLMs you can run on your machine are 1B, those take around 10TB of unrepeatable and well varied text to train. Let me put this into perspective, if you downloaded the whole Wikipedia, you would get 1% of the amount of data needed to train the tiniest LLM you can run. Do you think you can ethically source the remaining 99%?
What kind of game size should we expect then? Or have another “reason” to let a single-player game connect to the internet all the time so it can make API calls to remote datacenters? Isn’t it hot enough? Aren’t we in a bad enough point in time in this planet’s climate and economy?
Not to mention that having such NPCs would become the perfect excuse for the executives to expand the initiative, gradually onto the more regular and crucial NPCs and story bits, because to them, the more they can replace with AI, maybe the more KPI they get to meet and grow even fatter wallets, which is really all they care about - that will likely be coupled with increased pressure on the remaining writers, what with the beloved downsizing and all, rapidly leading to poorer quality. I don’t see how AI slop dialogue lines that definitely won’t be as instant as it is now, because whether it’s a local model or an API call, you’re subject to waiting for the lines to generate and make it to you.
There’s just no angle where even this case of only having AI take over backdrop NPCs is justifiable. The little fun that is poses is only appealing because of its novelty, but it won’t lead to a revolution in engagement and rich worldbuilding or interaction that would make the resources wasted make any sense.
- dmir@gehirneimer.detoPC Master Race@lemmy.world•The bigwigs who want AI-generated NPCs and writing think you're too dumb to appreciate a good story—don't prove them right14·8 days ago
There are already comments, even here, saying that it’s okay for filler NPCs and non-crucial interactions. And with the executives, this might be the perfect start, an Overton window that they slowly (if that) push open further and further, replacing more and more of the human in the art process in the name of profit.
The latter is especially disappointing, not because these people don’t care or understand art, but because the profit here is illusory, almost entirely upstream, lies in pure speculation, and kills the planet and economies at a pace that’s practically unseen. They only do it because they think everybody else is doing it and they can’t be left behind, lest the line doesn’t up and they don’t talk about the current trend on another bullshit meeting.
The corporate world is such a mistake.
- dmir@gehirneimer.detoPC Master Race@lemmy.world•The bigwigs who want AI-generated NPCs and writing think you're too dumb to appreciate a good story—don't prove them right8·8 days ago
The difference is real life has immeasurably more entropy and variance and randomness. Fiction is created, with intention, and good open world game design is one that leads and pushes and hints at things, preferably without being explicit - unless this explicitness is itself (mis)leading you somewhere or is just the McGuffin of the story.
Fiction without intention, even in its smaller, seemingly random encounters and details, is just messy and disrespects your time.
- dmir@gehirneimer.detoGames@lemmy.world•Day 760 of posting a Daily Screenshot from the games I've been playing1·8 days ago
I love Remedy games, but Alan Wake 2 makes me think they’re not that into performance and optimization. Control mostly did okay in this regard probably thanks to being developed before such a heavy reliance on upscaling and ray tracing.
I think we have reasons to suspect that Control Resonant is going to both be a fantastic action game with some great worldbuilding, and run pretty terribly.
Stuff like this makes me think that upgrading my GPU is actually not as daunting, because how powerful the upgrade will be is going to be heavily negated by some games’ architecture.
- dmir@gehirneimer.detoGames@lemmy.world•Day 759 of posting a Daily Screenshot from the games I've been playing2·9 days ago
That actually makes me wonder how come there’s relatively few such universes and stories arouns, given that suits and highly-secretive special forces are actually pretty popular in fiction. Maybe I’m overestimating the interest in such fiction.
I would like more stuff like Control and Men in Black, especially in gaming, with deep and explorable lore and world. But I think such stories basically happen as a response to something, like the SCP and the likes being a phenomenon rather than somethin (easily) reproducible, and Men in Black being a metaphor for migration and assimilation more than anything. At some point, there’s just nothing else to say about a thing from a given angle, and instead of feeling fresh and welcome and exciting, a new entry to a theme feels stale and meaningless, completely lacking anything interesting or captivating.
Which, I think, is what Control Resonant seems to try and do right by going outside The Oldest House and turning to a different kind of gameplay and worldbuilding. I think we’ll still be able to uncover stuff through reading and optional dialogue, but I doubt it will have the same form or extent as the first game.
Speaking of Control Resonant - are you even interested in it given this shift? Please be careful with plot details, as I haven’t finished the first game yet.
- dmir@gehirneimer.detoGames@lemmy.world•Day 759 of posting a Daily Screenshot from the games I've been playing10·10 days ago
I was really into SCP when it came out, and it was such a gift. Probably my favorite third-person shooter, both for its atmosphere and combat. I especially like the amount of stuff to just read and get absorbed in the lore, wonder at how the place used to look like under non-crisis circumstances.
Great screenshots! Really capture the enigmatic feel that invites you to explore the world.
Any people waiting for the sequel here, how do you feel about combat in the upcoming game? Seems like it’s going to be more melee-focused, which isn’t my thing, but I like and respect that they’re trying to do something different as opposed to making more of the same thing. That’s the same reason I love the DOOM series - that variety helps each entry have its place instead of feeling like a DLC essentially.
- dmir@gehirneimer.detoPiracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•This has been happening to a lot of people recently121·15 days ago
The senile presidents, ministers, MPs and other officials are salivating so hard right now.
- dmir@gehirneimer.detoGames@lemmy.world•Take-Two CEO Says We'll All Be Streaming Our Games In 3 Years4·15 days ago
Very much this.
I remember being so excited for cloud gaming as a kid, before the term was coined or the concept was widely there - I just kept thinking to myself how cool it would be to be able to play any games I want on my less-than-capable PC. Couldn’t even imagine the tech actually arriving one day.
And by the time it did, I’ve become so disenchanted with technology that reaches mainstream, because you’re just so right: it becomes a very aggressive money-making machine that treats you without any respect and only wants more.
I would rather pay more for less thanks to the rampocalypse, play with stutters and terrible FPS on lowest settings, than let a Take-Two CEO and others have us rent games and computing power.
- dmir@gehirneimer.detoTechnology@lemmy.world•Jealously Watching OpenAI and Anthropic, Meta Suddenly Claims That Its AI Went on a Hacking Spree Too6·18 days ago
What you’re describing is exactly what I’m wondering. Maybe I’m just not too deep into the topic, but it seems so arbitrary to me that they went with the whole isolation thing in the first place for no reason that I can see, other than the “oh no, it’s hacking stuff!” narrative being pre-planned and orchestrated for.
In other words, I am siding with the accusations of this whole wave of “AI” suddenly hacking into stuff, with different models from different companies wondrously doing the same thing one after another, being a publicity stunt that one company started and others, as they do, copying just to stay relevant.
Although I feel like maybe I’m going Chuck McGill here because I am very biased.
- dmir@gehirneimer.detoTechnology@lemmy.world•Jealously Watching OpenAI and Anthropic, Meta Suddenly Claims That Its AI Went on a Hacking Spree Too14·18 days ago
Am I just stupid for not believing that any of the models actually did any of that on their own? I feel like the companies behind them start claiming crazy shit like this every time people start questioning “AI” more and/or losing interest. Isn’t that how OpenAI dropped Sora amidst the dwindling hype to keep the investors hooked? Now it’s back to scary stories about “AI” being so good and advanced that it’s about to hack everything and what, actually think for itself?
There is no X big enough for me to press to doubt this enough.
- dmir@gehirneimer.detoOpen Source@lemmy.ml•EU commission mastodon account says right to repair is going to be real in EU with parts available up to 10 years1·20 days ago
I think you’re posting from pre-RAM shortage times. We might be looking at buying 900 USD phones and keeping them for more than 3 years in the very near future anyway.
Maybe we’ll get less e-waste out of EU-mandated right-to-repair parts manufacturing and “influx”… hopedully not more.
Battlefield + Counter-Strike.
Battlefield for scale and gameplay, Counter-Strike (like, 1.6) for paying for everything on your loadout, including guns, attachments, grenades, ammunition, other utility, and whatever vehicular stuff goes into this, because of the Battlefield aspect.