Just like you, except different.

  • 0 Posts
  • 23 Comments
Joined 2 years ago
cake
Cake day: September 22nd, 2024

help-circle



  • Meanwhile, vandwellers are out there counting up the cash they aren’t spending on rent.

    It’s a shame there’s a significant stigma to that lifestyle. The last time I was homeless, I was ready to go that route and save up the money I would’ve spent on rent. However, my girlfriend was terrified of the idea. She found me the place I’m staying in now, which I’m glad for; but the last time my bank account was this low, I was only working part-time. Rent is like a money-vacuum.



  • Not all nurses, but travel nurses make bank. It was absurd during Covid, when nurses who worked for specific facilities saw their patients dying on the regular, were working longer hours, and still came home with the same pay they received before it all started.

    Meanwhile, a coworker coming in from an agency to “help out” got paid tons more, even though they lacked the knowledge that comes from having worked in the same place with the same patients for years. Then those running the facilities were all shocked Pikachu face when their own employees burnt out and they had to bring on even more of the expensive travel nurses.









  • When I worked at a popular craft store, I sometimes cashiered and sometimes taught craft classes. I liked to decorate the cash register area, especially with examples from classes I’d run. I often had people asking about classes because of it, and buying extra supplies themselves because they wanted to try something that they missed a class for.

    But management didn’t like that. They made me remove everything that gave the space creative personality. It made zero sense to me - it’s not a bland office, don’t we want to project a creative atmosphere? Don’t we want to increase class attendance and boost sales?

    Nah, I guess not. Better to have a boring, sterile environment. Just like how they moved so many things to “online only” post-Covid, completely ignoring the multi-sensory way crafters tend to impulse-shop.