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Joined 3 years ago
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Cake day: July 2nd, 2023

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  • I mean, even just assumption based on the fact that it was the case every previous time is kind of enough.

    But the main reason PC ports come out after console is, tuning for a variety of hardware. PCs are millions of different things. Consoles are like 5 things. Tuning for them is much quicker.

    The more complex a game is, the longer the gap between it being ready for release on consoles and it being ready for release on literally anything between the minimum requirements they are willing to target and the highest end hardware currently available plus an attempt to future proof it for stuff that doesn’t exist yet.

    The exact timeframe can come down to an exclusivity deal, but the time isn’t wasted.





  • The headset is like a pound or something, people wear much heavier hats. My neck is just as weak as it always was, lol. My nieces have been doing VR since they were 4 and 5. They never had issues. Would just be heavier than a pair of glasses would be.

    The monitor is not quite full 4k, but it is more clear than 1440p, so still worth setting to 4k anyway. I mainly just play computer games on it, but you can do anything you want, your computer screen is just a floating window you can put wherever you want.

    I do have 2 monitors in VR, only one in real life. I mostly use the second one for like a browser window, if I need resources for a game, or I want to put a streamer or Vtuber on in the background. If you press ‘Y’ on the controller, the monitors swap places, so I do that rather than looking over at it or positioning them in a way that I can see them both. Rather have the one I’m focused on be a 2000 inch TV at 20 feet away. Big enough that it’s still like 80 degrees field of view. Just the right size so I can see it all while holding my head still, don’t have to turn my head to see corners.

    My real life computer monitor is a TV, it’s 4k, but old enough that it only does 60hz. The first virtual screen is a representation of that one, so also stuck at 60hz. But the second virtual screen is 4k 120hz. So for any easier to run games, I play them on that one. Unless my sister wants to watch, she of course can only see the 60hz screen.



  • Virtual desktop is just 20 bucks, the only knowledge you need is how to make sure your home router doesn’t suck, or if you don’t want to know that, buying a bespoke single device USB router specifically made to stream a VR headset, like a puppis S1. Basically the big version of Steam Frames dongle.

    And having a computer worth streaming to the headset. Depending on what you want to play, the hardware requirements vary quite a bit. Most stuff made for VR is relatively accessible. But if you want the really good games, those currently mostly come from good VR mods for good games. And they will generally have a higher hardware requirement, as they weren’t optimized to run well in VR.

    If you just want a VR headset to stream flat screen content to, like a 4k steam deck that you don’t have to either hold your hands up to your face, or look down at your hands… then even a super entry level computer is plenty for most games. Anything you can already run on your computer will play and look nearly identical streamed to the headset with Virtual Desktop. VR headset hardware is extremely optimally designed around low latency. So it’s one of the lowest latency options for streaming flat games. I generally am reclining in a real comfy recliner when just playing flat games or watching TV, and putting the screen at a nice comfortable viewing angle and height for that. Not to mention putting the monitor 20 feet away and making it huge, so it’s comfy for my eyes. No staring at a screen 2 feet from my face anymore. Even though the screen is actually one inch from my eyes, lol. Doesn’t feel like it to them, and that is the part that is important.

    And, if you don’t have a computer, Quest 3 still has decent stand alone games. The operating system is mostly only annoying in that they constantly change stuff without making it better, just different, and stuff breaks alot, cuz they fired most of their humans and the few humans left are mandated to generate everything with AI. Same goes for firmware. Frequent broken features that can last for months. It sucks, but still hasn’t gotten to a point where it can literally be called unusable… but it sure can figuratively and hyperbolically be called that. As many people will demonstrate.



  • Yeah, out of the box, though color passthrough is already confirmed as an accessory. They just figured no sense making everyone pay for it if it can be done through the accessory slot. Some people don’t need color passthrough. And some people will want to buy a higher end one than what would have been included if they did include color passthrough. This way, everyone can be satisfied. And even a color passthrough module that uses 2 cameras and does stereo reconstruction uses 1/4 of the lanes and less than 10% of the bandwidth. So you could still daisychain other accessories too.


  • I mean, I definitely get the paranoia, but people have wiresharked it left and right, and every day… it doesn’t. They do harvest what you do on the metaverse, but that is basically gone now anyway, and was always optional. They collect data from any first party products, but like the headset itself, no. It doesn’t send anything. And that isn’t something you can hide. Like the signal literally has to be sent, and it would be detectable.

    They definitely have over the years kept mentioning things they would like to do, like using eye tracking to confirm to advertisers that ads were actually watched and shit, but that never actually came about. The only eye tracking they made so far was on the headset they didn’t target at consumers. I’m sure they still have future plans to achieve some of their horrible goals, but as of yet, hasn’t happened.




  • Comparable in a sense, each component that they actually share. But still all individually upgrades. But for all the components the Steam Frame has that a Quest 3 doesn’t even have… literally no comparison. Not to mention functional firmware/operating system. And the community features, and the cool stuff we’ll be able to get for the expansion port. And the controllers are much more useful. Not just for VR games, but as actual controllers too.

    And they have actual spatial anchoring, you put something at a representative physical point in space, it’ll stay exactly there. So you hang a screen on a wall in your house, or in your bathroom, or above your stove… it’s there every time, doesn’t need to constantly be adjusted, or re-opened. That part of it was such an important feature of the headset that they literally named the headset after it, the Frame system. Quest 3 is so annoying trying to use it that way, not only does stuff subtly shift throughout the day, but you put the headset on tomorrow and it’s either in a new random place, or it’s gone and you have to put it up again…