I have to imagine this was this risk the developer should have considered when making a game shorter than the return window.
The platform shouldn’t have to intervene because the developer didn’t properly evaluate risk when releasing the game
I have to imagine this was this risk the developer should have considered when making a game shorter than the return window.
The platform shouldn’t have to intervene because the developer didn’t properly evaluate risk when releasing the game
MaxxMAXXING
People who cared about physical games haven’t been PC gamers for 20 years. You could still care about physical games on consoles until about last week.
Valve is also good to gamers with consumer friendly pricing and their client extends the gaming experience rather than running in the background, mostly useless like the console features and the other store fronts.
I also don’t care for steam but I’m not upset about it because I just stopped playing on PC for years. The games I do play, still came out on disc. I remember that CoD MW2 was the game that broke the camels back, even though you installed it off the disc, it still wouldn’t launch without steam. (Same with HL2 but I knew that going into it and didn’t buy it)
Well this is about the exact opposite of what I wanted to hear after Sony’s announcement
$0 because if steam deletes my library I’m going to pirate it back with 0 remorse
Is it inconceivable that I may want to play a game a second time?
A prerequisite to playing games is having media to play them from, there are plenty of digital downloads that have been lost for good because of delisting. If a game can be taken away, it’s not my game
If it’s being made for art, then who cares if it’s being returned or not. It’s being enjoyed. If you want to capitalize on your art then you need to take the trade off of it getting returned if your artistic vision is shorter than the return window