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Joined 3 years ago
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Cake day: August 26th, 2023

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  • This guy made Box2D before, a high performant 2D physics engine that is free and open source and has been used in a shit ton of 2D games. So ofcourse devs are excited with this 3D physics engine. Yes it’s free and open source as well. It’s deterministic across different CPUs, which Unreal’s Chaos physics engine and Unity’s PhysX physics engine are not. This means that simulations with the exact same starting conditions will end up having the same result no matter the device the sim is running on. This a huge benefit for multiplayer games. And benchmarks say it’s performant. Someone already implemented it in Unity and it’s faster than the built in PhysX engine in most cases.

    It’s basically a free alternative to Havok. Havok is also a high performant deterministic physics engine, but costs tens of thousands to hundreds of thousands of dollars per game to use. Havok is what many triple A studios use in their games. Like Breath of the Wild uses Havok.











  • Well at least Nintendo themselves still releases full game cartridges and it’s not like you buy a Switch for third party games anyway. Nintendo only introduced the Gamekey card because third party publishers, especially Acti and Ubi, were releasing their own version on Switch 1 and not using consistent packaging labels to tell a gamekey from a full game cartridge apart so probably confused many consumers. Hence why Nintendo created an official version.





  • If you want the Switch 2 for the latest Nintendo games then the money savings with a PC handheld don’t even matter. Unfortunately there are no PC games that can scratch that Nintendo itch. Except for 2D platformers. No Zelda, 3D Mario and Animal Crossing type of game on PC ever comes close to the real thing.

    Sure you can wait for emulation, but the Switch 2 needs to get a jailbreak first who knows how long that will take and then emulators will take sometime to achieve playable performance.