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Joined 3 years ago
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Cake day: August 2nd, 2023

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  • I play co-op, and multiplayer has the unfortunate quirk that the game lets you pull base Pals you don’t own into your own Palbox and doesn’t show any indication of who the original owner was afterwards. Combine that with raid bosses, where you’re hurriedly swapping out Pals with fresh ones en masse as the boss defeats them, and I have no idea who owns half my Palbox. So I avoided condensing anything that wasn’t fresh out of the incubator.



  • You hit the nail on the head. I’d describe Palworld as a shameless clone of ARK with Pokemon mechanics bolted on top, and a focus on automating your base vs ARK’s attitude of “do everything yourself”.

    But the main thing Palworld gets right is copying all the good things about ARK that had people play it for thousands of hours, while reducing or eliminating all the bad things people hated about ARK (while still playing it for thousands of hours).

    Mostly it improves the formula by reducing busywork and how long things take - in ARK, basic tasks could take hours and require the player’s constant attention that whole time, whereas in Palworld almost nothing takes more than a few minutes. Hatching eggs is the main exception, and that’s entirely passive outside of putting it in its preferred climate and coming back later to hatch it.


  • Things started going downhill when Lenovo wasn’t fined into oblivion in the 2010s for putting malicious spyware on the laptops they sold their customers. And I mean actual literal spyware, as in “installs a root certificate and decrypts and reads all your ‘secure’ internet traffic, ostensibly so it can place random ads in it”. While also leaving gaping holes for attackers to use, of course, but letting a random program written by someone with ties to Israeli intelligence install backdoors throughout their customer base earned Lenova slightly more money so it’s all good!

    And that wasn’t even the first or last time Lenovo have done something like that. They just… got a free pass, and this type of thing gradually became the norm. It’s infuriating.



  • Yeah, boxes weren’t too bad with the filters (at least until late game when you had several hundred Pals - and 1.0 reducing the number of each Pal you need to catch for maximum experience from 12 down to 5 should go a long way towards fixing that box bloat), but the Palpedia was nearly unusable without search. You had to manually go down the entire list to know if you’d seen or caught a Pal before or wanted to check where it spawns.


  • That is an absolutely insane changelog that includes nearly everything I wanted changed or fixed in the game, to the point that I’m actually kind of upset how many desperately needed quality-of-life fixes they held back for 1.0.

    Stuff like searching the Pal boxes or Palpedia is something that should have been added the instant it was ready. Pal management was a pain in Early Access due to lacking such a basic feature.






  • Alyx’s physics were genuinely groundbreaking. If this includes all the features they showed off in that game, it’ll be one hell of a contender in the physics engine market.

    Though it would have been more impactful (ha) if they had released it six years ago alongside Alyx, back when the free physics options were all kind of crap compared to the commercial ones. Jolt has become the de facto free 3d physics solution within the past few years and it’s also a huge step up over the old offerings.

    Edit: sadly it seems Box3D is based on a stripped-down version of Rubikon and doesn’t really do much beyond extend Box2D to the third dimension. I guess its selling point is that it’s probably much, much easier to integrate than Jolt, and that the API will be familiar to Box2D users.




  • That’s part of it, but it’s also because the industry saw a massive spike in profits during COVID when everyone was stuck at home, and shortsighted executives made hires and investments as if that money train was going to continue forever. Once things went back to normal they immediately started canceling projects and firing talent.

    Microsoft is also going through leadership changes, and it’s unfortunately common for incoming executives to can projects started by their predecessor since they won’t get the credit for them.

    Of course it’s the employees who pay for their idiocy and not the ones who actually fucked up.

    Edit: I remember reading a thread several years ago about just how dysfunctional Microsoft’s gaming wing is and how Phil Spencer almost singlehandedly kept clueless higher ups from destroying the brand with their dumb, out-of-touch ideas. With his retirement, I have a feeling Xbox will enshittify at speeds we’ve never seen before.