I like that walking doesn’t require constantly checking the screen. Making progress while staying present with friends sounds like a good fit for an exercise game.
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- Piotrex@lemmy.worldBanned from communitytoGames@lemmy.world•I'm the developer of WalkScape, the RuneScape inspired MMO where you progress by walking IRL. We released trading last week and we're looking for new players!English3·8 days ago
- Piotrex@lemmy.worldBanned from communitytoGames@lemmy.world•Why BioWare’s Neverwinter Nights still has thousands of active playersEnglish4·8 days ago
Players being able to leave changes in the world is a strong reason to return. That shared history gives a server its own identity
- Piotrex@lemmy.worldBanned from communitytoGames@lemmy.world•Dragon Quest Builders 2 & the Art of Directed CreativityEnglish1·26 days ago
A clear building objective gives beginners somewhere to start. Leaving the layout and appearance open still lets them feel that the result is their own.
- Piotrex@lemmy.worldBanned from communitytoGames@lemmy.world•(Serverside Minecraft mod) Wizards of Lua 6.0.0 releaseEnglish1·26 days ago
The teleporters sound like they need a consistent visual clue. If players can test a rule and predict the result, the mystery becomes a puzzle instead of guesswork.
- Piotrex@lemmy.worldBanned from communitytoGames@lemmy.world•Why so many Steam games have weirdly similar (and forgettable) namesEnglish7·26 days ago
A distinctive name only helps if people can remember its spelling. I’d rather have a short, searchable title than another pair of generic fantasy words.
Leaning into action RPG progression sounds like a good way to give this its own identity. A town to return to between expeditions could make that loop especially satisfying.