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Joined 3 years ago
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Cake day: September 7th, 2023

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  • I see 0 reason to buy a used game over pirating it so I don’t really see what was lost. In both cases the devs get nothing, and buying from someone else is a hassle, and having large physical media instead of just some files is also annoying.

    If we didn’t have steam we’d instead have the fucking epic games store or EA origin (or whatever they renamed it to). Just because valve isn’t perfect doesn’t mean any publically traded company wouldn’t have been so much worse. And they also did plenty of actual positives with SteamOS, Steam Deck, being the first to push consumer VR with the Vive…


  • 100ms more is absolutely enough to be massive because it just subtracts from however long you need to recognize the other player after they become visible. Not to mention that in slower paced shooters, people might just remain stationary near a corner for very long, and you can’t magically know when they start to move. Also in games where you can die with one well placed shot it could be 10ms and still be a significant advantage because you just need to be faster than your opponent.

    Afaik valorant does try to not send any info that won’t be needed, that doesn’t mean it’s immune to wallhacks, it just limits their effectiveness.


  • It died from matchmaking. Skill based MM helps a little but you still get people with different goals in the same game. Back when multiplayer was predominantly player hosted lobbies/servers, it was easy enough to find others that want to play the same way you do. And the same player could easily hop between servers depending on current mood. Now you get matched with some randoms and have to just deal with it.



  • LwL@lemmy.worldtoPC Gaming@lemmy.caKernel Anti-Cheat Is an Overreach
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    7 days ago

    Yeah, while I don’t love kernel level AC, the argument that because it doesn’t stop cheating entirely it’s useless has always been so fucking shit. Barrier of entry is what matters, I don’t give a fuck if one in 100 games has a cheater, I do if it’s one in 5 (or worse which can easily happen when AC is complete garbage)



  • Online activation requirements. Physical media going away is really just a symptom, DRM is the actual issue. Games have always been just a license, what changed is that the licenses are no longer transferable and irrevokable. (They might even still be legally irrevokable, not sure, but they can just shut down drm servers and you can’t install).

    Ofc DRM-free steam games or GOG games etc. aren’t transferable either, but the main issue for most people is clearly that they might lose access.

    Consoles could just include a feature to back up game install files to USB storage or NAS and losing disks becomes irrelevant, but DRM will always fuck the customer in the ass.