Not OP, but I’m going to have to wait until we get depth of field going in a headset, which is still a ways out. There are some desktop units for commercial sale to optimists, but that’s it. With the current VR headsets, having the focal distance never change just doesn’t work well for me.
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- Liz@midwest.socialtoPC Gaming@lemmy.ca•Steam Frame appears set to launch this month as reservation system addedEnglish31·1 day ago
- Liz@midwest.socialtoPC Gaming@lemmy.ca•I've found DLSS 5 can slash frame rates by up to 73% on an RTX 5080 gaming PC in NBA 2K27, and I'm wondering what kind of mega-rig would justify the performance hitEnglish1·3 days ago
It does suck that the art of optimization has been largely lost. I dream of the performance we could have if developers took it seriously.
- Liz@midwest.socialtoPC Gaming@lemmy.ca•I've found DLSS 5 can slash frame rates by up to 73% on an RTX 5080 gaming PC in NBA 2K27, and I'm wondering what kind of mega-rig would justify the performance hitEnglish1·3 days ago
Older than Doom
I, too, am barely older than Doom, but this chud is huffing nastolgia. New tech is at the edge, practically by definition.
That said, I’m not really sure what DLSS 5 is supposed to do beyond a vague “it makes games look better!” Kinda annoying for a performance hit when it’s not even clear what the goal is.
Yeah, I was referencing light field displays. I think we’ll eventually see an attempt at a commercial VR unit with light field displays, but I think it’s about a decade away before the first one goes on sale. They also have the added difficultly of needing even more renders from the GPU.
The lense adjustment would still mean that objects at different distances would still all be at the same focal plane, but that the focal plane would change depending on what you’re looking at. I bet it’s probably good enough for most people, but I’ve never heard of it before so I’ll look into it.