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Joined 2 days ago
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Cake day: September 21st, 2026

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  • What do you mean? You were the one who brought morality into this by comparing game developers to Nazi soldiers.

    You claim that ‘just doing their job’ isn’t a valid defense, but how else am I supposed to look at it? It is literally their job to find new ways to monetize a product. If a company pushes a bad strategy, consumers can just stop playing and paying, like when BMW tried subscription heated seats and failed because of low sales. Blaming employees for doing what they are hired to do, while people keep playing the game, makes no sense. Trying new ways to make money isn’t a moral crime; it’s just business.







  • But what actually makes it bad? Is making a game and wanting to get a financial benefit out of it inherently wrong?

    Why doesn’t that same logic apply to celebrities doing brand endorsements, shoving products down our throats that they probably don’t even use just because they are famous? And don’t forget product placement in movies.

    Also, developing a modern video game can cost hundreds of millions of dollars, and if it flops, it’s just a dead loss. Unlike movies, which can recoup losses through streaming deals or cable rights, a bad video game usually means nobody plays it and the studio loses everything. That is a massive financial risk.

    Where do you draw the line?







  • Laws (and crimes) and consumer behaviors are governed by popular concensus of what we, the body politic, are willing to tolerate - neither are absolutes, and both are subject to change.

    You’re right that social norms shift, but fundamental legal protections don’t evaporate overnight, especially in democratic nations with institutional checks. Suggesting that society will casually normalize grave robbery for profit within our lifetimes isn’t realistic.

    A realistic analogy would make my point less clearly than an exaggerated cartoon.

    Admitting that your argument relies on an “exaggerated cartoon” proves that your logic breaks down under realistic conditions. Video game ads are a voluntary consumer choice, but grave robbery is a non-consensual crime.

    If you want a realistic corporate greed analogy, look at a company intentionally polluting the air and then selling clean air filters to profit off the damage. At least that deals with actual market behavior instead of shock-value crime scenarios.





  • You’re comparing a non-consensual crime to a voluntary consumer product. Unlawfully exhuming a corpse leaves the victim and family with zero say in the matter.

    A video game gives you complete choice, if a developer milks a game with ads, you can choose to uninstall it and give them zero dollars. Try making an analogy that actually deals with voluntary choice, because grave robbery isn’t it.

    Why not use a realistic analogy? Like how some car companies tried charging monthly subscriptions to activate built-in features like heated seats or remote start. BMW eventually killed that feature specifically because subscription sales were so extremely low. That’s a real example of consumer choice driving corporate decisions, not grave robbery.