This is news to me. Are you saying there’s a way to not have their peripheral control app, but still actually use the features of a G502 wireless?
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- Doodleschmit@lemmy.worldtoPC Master Race@lemmy.world•Had to say goodbye to a legend today 🫡English4·18 days ago
- Doodleschmit@lemmy.worldtoPC Gaming@lemmy.ca•Denuvo properly cracked in Resident Evil: Requiem, bypasses become plug-and-play — cracked version runs faster, smoother, and uses way less VRAM and RAMEnglish0·5 months ago
I know that finding this answer is insanely difficult (or, at least, I imagine it is) but I really am left wondering what exactly the DRM is doing while the game is active to have such a process/resource overhead.
Like, async tasks that are holding a thread hostage until it’s sync point? Trying to run huge hash tasks to ensure local storage of game files are “intact”? And seriously, 1.5 - 2GB of RAM utilization? I have to imagine that’s not actually memory in use, but is just holding a giant block of gobbledegook so its harder to reverse?
I’m not a software engineer, so I must be way off the mark, but from my small experience in the dev world as a QA person, the performance uplifts from removing DRM should not be this palpable… Right? I feel sorry for the actual devs who essentially just “find out” that their work is getting quite literally crippled by something that is universally hated by the consumer AND got cracked in 40 days of release.
A great little read! I had no idea there was a term for the gap between people’s anticipation of intelligence, as versus the actual intelligence behind the curtain. Even cooler to see the source of the instigating program, and also get to try it out myself.
This webpage just gives museum vibes in such a good way. Anyone know of any existing communities that collect these kinds of historical education pages? I’d love to have a backlog of pages to visit like this to spend my idle time.