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Cake day: June 10th, 2025

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  • People in different regions are able to pay different amounts for a video game. You don’t want to sell a game for €40 to someone willing to pay €80, you also don’t want to miss out on the €40 from someone who’s only willing to pay that amount.

    This is also why there are artificial tiers, like an ‘ultimate edition’ and shit like that.

    Same goes for things like internet speeds. A 1gbit connection is actually slightly cheaper to sell than a 100/100 connection, but they offer different price tiers to extract the maximum amount someone is willing to pay.







  • This is a solved problem.

    A company going out of business and customers losing access to their IP is a very common concern for software businesses. The common way to deal with this is using an escrow service.

    A copy of all the IP (e.g. source code) relevant to a license is stored at the escrow service (and regularly updated if necessary). If the supplier goes bankrupt, the escrow service is authorized to release the IP placed under escrow to the customers.

    You could do something similar for Steam. Pay a 3rd party to keep a copy of all content that is authorized to release it if the original company goes out of business.