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I don’t see how that is “steam” economy.
That’s just economy when you try to sell anything, specially anything art related.
If you made any art and try to sell it in any store the most probably amount of money made is the same number in every currency.
Valve is a for profit company that decides which games to advertise.
The advertisement algorithm is pretty much understood. It depends on wishlist and first day sales.
It’s not like Gabe, or anyone, is sitting there deciding which game gets advertised and which game isn’t. As far as algorithms go, steam one is pretty straightforward and fair afaik.
They are indeed in charge of the ads on their website, not only they can decide what gets featured in ads but they also design the website page and the ads placement as they like.
Wouldn’t they just advertise whatever makes them the most money, which would be the games people want to buy? I don’t see this as being radically different from how games were before steam was popular.
Yes, they promote the top 1%
What you quoted from me and what you said after are different claims. It is disingenuous to put “Yes,” in between them.
So, like on music industry. Millions of songs are released each year and yet only top artists get the listens.
Or, like movie/series industry where the top movies that got advertised gets viewed and art-house ones getting buried in the black hole of unknown.
And yet, some weird days artists and bands, directors and their weird movies sieve through and become hit sensation. Who knows why? (hint: they’re good)
steam is the spotify of videogames