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Agreed. The issue isn’t physical discs or cartridges or whatever… it’s how games work now at a fundamental level…
Here’s my solution proposal :
The only CAVEAT that should be allowed is a game having a MODE that the company supports in which they provide an “official” e-sports competition circuit server you can connect to if you want to compete in an official capacity.
They should be able to sell you the game, and if it is centered around multi-player gameplay, it should work at a basic level with open community-hosted networked gaming support.
Owner company goes out of business?
Company loses game patent / copyright and the game’s source becomes publicly freely available.
New company buys the IP and fails to support all functionality originally in the game from the original owner company?
Game code is publicly released and you lose the ability to pursue piracy cases.
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If you don’t do something this comprehensive, the real problem is - what if a company goes out of business or sells to some other entity?
Corporations do this already in many industries in order to shirk responsibilities to repair issues or do recalls of broken products.
They do it with digital movies, they do it with John Deere hardware, they’ll do it with anything they are not fully required to do that they can weasel out of… so make the barrier to entry to even have ACCESS to the consumer market such that even doing nothing means the company risks losing ownership and enforceable copyright.