Dieser Bereich kann Inhalte enthalten, die nicht für alle Nutzer geeignet sind. Dazu können unter anderem Texte, Medien oder Diskussionen gehören, die als beleidigend, extremistisch, gewaltbezogen oder anderweitig belastend empfunden werden. Wenn du solche Inhalte nicht sehen möchtest, nutze bitte die jeweiligen Filter- und Meldeoptionen der Plattform oder meide entsprechende Threads/Communities.
You’re talking about capping game prices at a relatively “low” price, and I think you knew what I meant.
I’m not missing anything. I’m saying setting a line makes no sense because not every game has the same amount of content.
The gaming industry pricing has been virtually unchanged since inception. If anything, it’s because consumers refuse to pay more that games suck now, because publishers rely on DLCs and relentlessly harassing consumers to buy mtx.
I don’t draw a line anywhere. That’s what I’m trying to explain to you. As I said, it’s entirely dependent on the content of the game.
If they launch Control Resonant for $100 I would pay it because it’s my favorite franchise of all time and I’ve gotten hundreds of hours of enjoyment out of it.
And that’s why the journalist who rote the article is actually right.
We do deserve the AAA gaming market in it’s current state, because we all think we’re somehow special and our unique case can be an exception.
Like the first person in the chain put it. We as consumers are getting fisted.
And we deserve it, because we still keep on buying said goods, no matter what.
It’s not at all “no matter what”. They have to be worth it.