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But where’s the marketing? Where’s the established franchise to coast upon? Where’s the developer reputation to guarantee sales? Pearl Abyss is a pretty much unknown developer, Crimson desert is a new IP and the only marketing I’ve seen is essentially word of mouth. For a game to organically sell 5 million units is a pretty big deal.
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You’re right but I think it might be relevant for retention? If they retain 10% of players 500k vs 5 mill sales makes the player base size quite different.
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Oh, yeah, I definitely agree. A high retention rate is obviously preferable but at such high sales numbers, I’m sure many of them are only gonna be there for a short while. I’m pretty sure not even WoW can retain so many people anymore.
Steam reviews are fairly positive, which is a good sign but I guess it remains to be seen how many will still be playing in a month or two. And how many will be back for the first content patches.
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