• ampersandrew@lemmy.world
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    2 days ago

    The change they made to combat didn’t have much to do with challenge but with making it feel better to play. Mass Effect 2 is my least favorite of the series, but that does not matter to the value of the brand and BioWare, because it’s a whole lot of people’s favorite. Alanah Pearce just did a video on what BioWare meant to people in the industry, and there was one testimonial of a developer that stuck out to me who brought up just how important that suicide mission design in ME2 was to what he does in his own work.

    • Aralakh@lemmy.ca
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      2 days ago

      Hadn’t heard of Alanah Pearce’s channel before, thanks for sharing!