According to The Verge, The Elder Scrolls 6: Sentinel is the title of the highly-anticipated follow-up to Bethesda’s Skyrim…

While we’re not quite sure when to expect… However, Bethesda does like to wait until its games are close to the finish line to really lay it all out there, so we may be waiting a while before we get raw gameplay.

Source

✨📜 Hurray! Hurray! Hurray! 📜✨


There are numerous… tales, scrolls, prose, and legends
Shelves of stories, space of songs for every heart and wisdom
Where every world of atoms of each letter carved in time
Has a Universe to share with you, your friends, the Hero
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  • Goodeye8@piefed.social
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    1 day ago

    I never implied Bethesda was supposed to add this solution to Skyrim. I’m simply pointing out that a modder has done this in Skyrim, a game that is now 2 console generations old. I get why Bethesda wouldn’t add something like that to Skyrim on launch, the console hardware couldn’t handle something like that. I also get why they wouldn’t add it later, in part of what you explained. But what’s the excuse for not having it in Starfield? Starfield desperately needed to get rid of loading screens because at some points of the game it’s loading screen after loading screen. And Starfield doesn’t get the console hardware excuse because the biggest benefit of this gen consoles is the reduction of loading screens. Furthermore Bethesda are supposed to be the professionals, they do this for a living. They now have the hardware to do it, they have the engine that was capable of doing it a decade ago, they have the ability to modify the engine (which is something the modder can’t to) and they’re supposed to have more experience that a single university student fiddling with the game for fun.

    I think it raises a perfectly valid question. Why hasn’t Bethesda done this for Starfield? And a followup question to you, because my answer to the previous question is the lack of ambition, if the answer is not the lack of ambition what is the answer?