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Steam already has the first two, and I’m pretty sure it has the third because it’s illegal. It’s just a matter of effort and volume. So many generated games can be put on Steam that it’s almost impossible to keep up. If they don’t disclose generative AI usage then it takes time to discover, and that time can steal the spotlight from the legitimate games.
In what world would adding a UI filter to hide games that use AI would it be illegal? Cite a law. Explain why all the other filters are not?
I think you misread what I wrote. It’s already illegal to steal someone’s work. If you’re making a game and releases a demo and then someone copies it, that’s copyright infringement. It’s not a rule that Valve needs to add because it’s an implicit rule because it’s illegal.
Ah, so not the “first two” as in bullet points 1 and 2 in my list.
So, a few things here:
Edit: this is also not even the exhaustive version of the list.
Yes, that’s why my first comment talks about effort, compared to the amount of slop that can be made. You aren’t allowed to steal people’s work, and you’re also required to tag if your game uses gen-AI. It’s just prohibitive to keep up with all of it now.
The legal process though is a formal requirement to sue them. Valve doesn’t need to go through that. They could (and I think do) have a system for developers to claim that a game has stolen its work and request for it to be taken down. You don’t need to go to court for a private company to enforce that. It’s just that, again, it’s impossible to keep up with it now. It’s too easy to create a clone so, even if it’s taken down, another one can appear in its place trivially.
I agree with this. Something like community notes on other social media might help on identification and alerting other users, but making sure that’s not gamed by bots and the like is a separate issue.