• Snapz@lemmy.world
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    9 days ago

    They knew before they started, either people took it lying down (unlikely) or there was backlash and reversal… Followed by announcement that disc version of next console is now $500 more expensive than digital, and physical discs will be produced, just at 1/10th the volume and doubled the cost of current.

    • BigTwerp@feddit.uk
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      9 days ago

      That’s pretty much what has been the case since the release of PS5, you pay a 50% premium to have a disc drive on your console and the disc games cost a lot more.

      You can easily download a game in minutes Vs finding a physical copy online, ordering it and waiting for it to arrive.

      It’s obviously a lot cheaper to distribute a game online rather than using discs.

      85% of PS5 game sales are digital with physical game sales reduce year on year.

      https://www.statista.com/statistics/1202234/global-playstation-game-unit-sales-digital-downloads/

      Those Stats end in q42025 but this year’s stats are widely reported to be 85% digital.

      By all means people should be able to keep their disc drive but you have to accept these days it is an expensive luxury.

      • Snapz@lemmy.world
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        9 days ago

        To the “obviously a lot cheaper” point. With the economies of scale these orgs operate at, that is a weak argument beyond, yes, technically slightly cheaper. And hospitals would be more profitable if buildings didn’t have to incur the expense to purchase, install and maintain windows. And doctors would technically have more take home pay if they didn’t have to buy shoes and wear them during surgery.

        I know it’s lighter in your message and you’re mostly on the side of good I believe, but stop FUCKING pre-complying. Nobody has any sympathy for these “every year is record profits” fucks. Show me some YoY break even or loss and we can discuss hardship and necessary reduction in service. Until then, have ZERO patience for their boo hoo bullshit. There is a concept called the cost of doing business, table stakes.

        Now internalize that.

        • Snapz@lemmy.world
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          9 days ago

          P.s. and to “you can easily download a game digitally” - they can “undownload” it as easily, that’s the problem. They need to ship a minimum viable experience that can’t be taken from the purchasing person post sale. The toaster needs to maintain the basic function of toasting the bread that I supply. You can try to add RGB light shows and subscriptions to custom toast tones, but I hold the right to refuse those and toast my fucking toast in perpetuity.

          Should be an “85% day one, year one” viability rule - meaning in the case of games, you sell a product day one that contains 85% function and features that are available within a year from original general retail on sale date. Incentive to ship finished products. Should that percentage drop within year one window, manufacturer is required to make available a physical expansion disc to those who purchased. And to protect truly small creators, rule is triggered by certain business size or revenue threshold exceeded.

        • BigTwerp@feddit.uk
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          9 days ago

          Do you think you need to be so toxic? Genuine question.

          Digital games are cheaper for people buying them because it is cheaper to produce and distribute than a disc, that’s a basic law of economics.

          85% of console game buyers agree.

          • Snapz@lemmy.world
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            9 days ago

            Keep digging, bud.

            What is that random percentage claimed? What’s the source? What numbers is it conflating? And how would it change anything I said about the economies of scale and the fact that these companies have been working to engineer a slant to digital only for years?

            92.4% of dentists agree that your random percentage expecting some kind of appeal to perceived authority is ineffective… And, my percentage here is actually higher than yours, so that’s pretty embarassing for you.