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Infinite was a solid base that they just didn’t do anything with. The campaign felt incomplete and the multiplayer took years to get to the number of features that Halo 3 launched with, but the bones were good. If it had launched in a more complete state and the new campaigns were actually developed, it probably would have been great. However, Microsoft’s stubborn insistence on only using contractors and only for six months at a time made the whole concept untenable. For that matter, it’s driving the entire company into the ground.
This is what I was thinking. The short term contactor thing is also why the new Forza had the exact same issues during development and launch. Anyone with any real working knowledge is kicked to the curb as they are hitting their stride so no wonder why features are broken or missing and everything feels disconnected. The fact that they are managing ‘important’ IP with temps shows how much they care and if that isn’t changing, the corporate restructure is for nothing.