while i can’t entirely assume it, you cannot assume that the people refunded are drastically better than the people who didn’t, especially when the dev puts out the 55k refund numbers. if hes going to claim 55k refunds, he needs to show that 55k (or a majority of those) actually beat the game and refunded in under 2 hours, else hes bundling a bunch of people who simply ragequit and likely legitimately refunded the game. The debate ultimately comes up because he happen to tie the 55k number on the same post as showing the comment that someone beat the game and refunded. Thats the equivalent of going somewhere, finding one thing to support your cause, and saying everything there supported it without actually checking.
old profile: https://lemmy.ml/u/dudewitbow
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- Dudewitbow@lemmy.ziptoGames@lemmy.world•Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it'English2·2 days ago
- Dudewitbow@lemmy.ziptoGames@lemmy.world•Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it'English2·2 days ago
hence exageration, as the majority probably never finished, and its more scrutinized on the people who did. When you bring up the refund rate, then a specific comment doing the refund, that’s pushing a narrative to the passive reader that they are one in the same when only a fraction of said 55k actually have completed the game in under 2 hours.
If valve for example stepped in and punished those few that actually beat the game and refunded, the dev would probably get a miniscule amount back. (and don’t get me wrong, I think they shouldn’t be refunded) Then you go towards the question that comes up in the debate that are you really going to deny people who didn’t even finish the game, a refund? If you are, that would just be another checkbox in the steadily growing debate between consumer vs developer debate
- Dudewitbow@lemmy.ziptoGames@lemmy.world•Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it'English323·2 days ago
keep in mind, its partially overblown because according to the acheivements, only 7% users have actually beat the game of the people who kept it. the people who refunded shouldnt be that different than the average.
most of the people refunding are more likely people who rage quit more than people who beat the game in 2 hours
not saying its not an. ass move to refund but the people who refunded arent statisically the people who beat it.
- Dudewitbow@lemmy.ziptoSelfhosted@lemmy.world•Help choosing a good HDD for my home server?English4·4 days ago
its usually for redudancy but prople tend to use the wrong term for it.
unless the data is off site, its not truely a backup
- Dudewitbow@lemmy.ziptoPiracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•What happened to Kemono?English12·6 days ago
ive heard someone got arrested but never looked into it. theres a different site being used now
also if it sounds like its too good to be true, the biggest flaw the device has is that its idle power usage is high, so its a device you definitely want to shut off after youre done playing.
the game is intentionally designed around being frustrating, due to controls, and especially since it was designed to be done in coop, as it came from a period of time like carry the glass or chained together was. It’s not like conventional hard game like thrown into elden ring with no souls experience hard, but intentionally difficult games like those in the Foddian category like baby steps, pogostuck and such. they’re intentionally hard, and theyre intentionally designed to fuck with the player, far more than a typical game would.
Its a very similar vein as modern hard vs “nintendo hard” in the past because games werent hard to be hard, they were hard because of intentional design decisions to prevent users from renting a game and beating it, and to prolong game value