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Joined 10 months ago
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Cake day: September 19th, 2025

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  • It’s nice here.

    Makes me think how much I wanted to play mutliplayer games as a kid. I always played single because all my games were err, yknow.

    Then I got to play MP little by little only to realize I hate everyone. Teammates in shooters are almost always idiots. People raid me in online RPG’s because I dare not log in at 7 AM daily. My friends are impatient as fuck playing open world games like Minecraft, it always ends in 2 weeks. Nobody can agree what game to play. They tell me how they argued and broke up with their so and so as I’m fighting for my life in the trenches of battlefield 1, like I give a damn.

    Now I play by myself in that little “almost nobody” and I’m happier than I ever was in multiplayer…










  • that don’t hold their own

    It never was like that. Studios that do badly are never gutted, not as far as I’ve seen from online reports.

    I think the reason why studios are gutted after success is that it’s almost guaranteed that the money will keep flowing even after they are fired, BECAUSE of the success.

    If you make a game and it sucks the company can’t afford to fire you because they don’t have guaranteed cash flow regardless if you’re there or not.